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Changed organization, Also built in Release mode so the FPS is often …
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…over 300
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sam-astro committed Jan 15, 2022
1 parent 687b9c6 commit 483e295
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Showing 5 changed files with 36 additions and 25 deletions.
36 changes: 18 additions & 18 deletions Slang-Installer/Slang-Installer.vdproj
Original file line number Diff line number Diff line change
Expand Up @@ -15,25 +15,25 @@
{
"Entry"
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"OwnerKey" = "8:_UNDEFINED"
"MsmSig" = "8:_UNDEFINED"
}
"Entry"
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"Entry"
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"Entry"
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"MsmKey" = "8:_AE404ABD11A04BF7AC95D60AB9EC740C"
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"OwnerKey" = "8:_UNDEFINED"
"MsmSig" = "8:_UNDEFINED"
}
Expand All @@ -45,7 +45,7 @@
"DisplayName" = "8:Debug"
"IsDebugOnly" = "11:TRUE"
"IsReleaseOnly" = "11:FALSE"
"OutputFilename" = "8:Debug\\Slang-Installer.msi"
"OutputFilename" = "8:..\\Releases\\Slang-Installer\\Slang-Installer.msi"
"PackageFilesAs" = "3:2"
"PackageFileSize" = "3:-2147483648"
"CabType" = "3:1"
Expand All @@ -69,7 +69,7 @@
"DisplayName" = "8:Release"
"IsDebugOnly" = "11:FALSE"
"IsReleaseOnly" = "11:TRUE"
"OutputFilename" = "8:Release\\Slang-Installer.msi"
"OutputFilename" = "8:..\\Releases\\Slang-Installer\\Slang-Installer.msi"
"PackageFilesAs" = "3:2"
"PackageFileSize" = "3:-2147483648"
"CabType" = "3:1"
Expand Down Expand Up @@ -116,10 +116,10 @@
}
"File"
{
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"{1FB2D0AE-D3B9-43D4-B9DD-F88EC61E35DE}:_8ADF09B7BD7545E0B2DD721FDB93C744"
{
"SourcePath" = "8:..\\x64\\Debug\\SDL2_ttf.dll"
"TargetName" = "8:SDL2_ttf.dll"
"SourcePath" = "8:..\\Releases\\Slang\\SDL2.dll"
"TargetName" = "8:SDL2.dll"
"Tag" = "8:"
"Folder" = "8:_BCDF457FF4564F7BBFD6AEF054FE16C2"
"Condition" = "8:"
Expand All @@ -136,9 +136,9 @@
"IsDependency" = "11:FALSE"
"IsolateTo" = "8:"
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{
"SourcePath" = "8:..\\x64\\Debug\\SDL2_image.dll"
"SourcePath" = "8:..\\Releases\\Slang\\SDL2_image.dll"
"TargetName" = "8:SDL2_image.dll"
"Tag" = "8:"
"Folder" = "8:_BCDF457FF4564F7BBFD6AEF054FE16C2"
Expand All @@ -156,10 +156,10 @@
"IsDependency" = "11:FALSE"
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{
"SourcePath" = "8:..\\x64\\Debug\\SDL2.dll"
"TargetName" = "8:SDL2.dll"
"SourcePath" = "8:..\\Releases\\Slang\\SDL2_ttf.dll"
"TargetName" = "8:SDL2_ttf.dll"
"Tag" = "8:"
"Folder" = "8:_BCDF457FF4564F7BBFD6AEF054FE16C2"
"Condition" = "8:"
Expand Down Expand Up @@ -232,15 +232,15 @@
{
"Name" = "8:Microsoft Visual Studio"
"ProductName" = "8:Slang"
"ProductCode" = "8:{75653829-B1CE-495C-BD0F-AAB6FE9D9287}"
"PackageCode" = "8:{6519E63E-AA71-4B86-A421-EF1D9E169E3B}"
"ProductCode" = "8:{B8C14611-5E45-49C8-9280-2D15990A20C6}"
"PackageCode" = "8:{C4E9A9C2-0853-4CA9-8BE3-F5267F2B67A1}"
"UpgradeCode" = "8:{8ABDE53F-7FF9-455B-A777-B4C1C624FA13}"
"AspNetVersion" = "8:2.0.50727.0"
"RestartWWWService" = "11:FALSE"
"RemovePreviousVersions" = "11:TRUE"
"DetectNewerInstalledVersion" = "11:TRUE"
"InstallAllUsers" = "11:FALSE"
"ProductVersion" = "8:1.0.4"
"ProductVersion" = "8:1.0.5"
"Manufacturer" = "8:Sam-Astro"
"ARPHELPTELEPHONE" = "8:"
"ARPHELPLINK" = "8:"
Expand Down Expand Up @@ -754,7 +754,7 @@
{
"{5259A561-127C-4D43-A0A1-72F10C7B3BF8}:_AE404ABD11A04BF7AC95D60AB9EC740C"
{
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"Tag" = "8:"
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Expand Down
1 change: 1 addition & 0 deletions Slang.sln
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ Global
{42EA0B7A-2068-4065-B9EB-041F32933A66}.Debug|x64.Build.0 = Release
{42EA0B7A-2068-4065-B9EB-041F32933A66}.Debug|x86.ActiveCfg = Debug
{42EA0B7A-2068-4065-B9EB-041F32933A66}.Release|x64.ActiveCfg = Release
{42EA0B7A-2068-4065-B9EB-041F32933A66}.Release|x64.Build.0 = Release
{42EA0B7A-2068-4065-B9EB-041F32933A66}.Release|x86.ActiveCfg = Release
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
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16 changes: 9 additions & 7 deletions Slang/Pong-Project/script.slg
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,9 @@ int SCREENH = 600
int scoreOne = 0
int scoreTwo = 0

float ballSpeed = 8
float ballSpeed = 400

float paddleMoveSpeed = 16
float paddleMoveSpeed = 800

// Main is always run at the VERY BEGINNING. Start() is the start of GRAPHICS
// so if you never call SLB.Grapgics.Init, then Start won't run
Expand Down Expand Up @@ -63,15 +63,15 @@ func Update(deltaTime)
{
float newX = lPaddle.position.x
// Subtract from Y to move up, because vertical coordinates are reversed
float newY = lPaddleTargetPosition.y - paddleMoveSpeed
float newY = lPaddleTargetPosition.y - paddleMoveSpeed * deltaTime
newY = Clamp(newY, 0 + lPaddle.scale.y / 2, SCREENH - lPaddle.scale.y / 2)
lPaddleTargetPosition = NVec2(newX, newY)
}
if GetKey("S") == true
{
float newX = lPaddle.position.x
// Add to Y to move down, because vertical coordinates are reversed
float newY = lPaddleTargetPosition.y + paddleMoveSpeed
float newY = lPaddleTargetPosition.y + paddleMoveSpeed * deltaTime
newY = Clamp(newY, 0 + lPaddle.scale.y / 2, SCREENH - lPaddle.scale.y / 2)
lPaddleTargetPosition = NVec2(newX, newY)
}
Expand All @@ -88,15 +88,15 @@ func Update(deltaTime)
{
float newX = rPaddle.position.x
// Subtract from Y to move up, because vertical coordinates are reversed
float newY = rPaddleTargetPosition.y - paddleMoveSpeed
float newY = rPaddleTargetPosition.y - paddleMoveSpeed * deltaTime
newY = Clamp(newY, 0 + rPaddle.scale.y / 2, SCREENH - rPaddle.scale.y / 2)
rPaddleTargetPosition = NVec2(newX, newY)
}
if GetKey("DOWN") == true
{
float newX = rPaddle.position.x
// Add to Y to move down, because vertical coordinates are reversed
float newY = rPaddleTargetPosition.y + paddleMoveSpeed
float newY = rPaddleTargetPosition.y + paddleMoveSpeed * deltaTime
newY = Clamp(newY, 0 + rPaddle.scale.y / 2, SCREENH - rPaddle.scale.y / 2)
rPaddleTargetPosition = NVec2(newX, newY)
}
Expand All @@ -107,7 +107,9 @@ func Update(deltaTime)
float lerpedY = Lerp(oldY, newY, stopSpeed)
rPaddle.position = NVec2(newX, lerpedY)

ballSpr.position += ballVelocity
Vec2 scaledVelocity = ballVelocity
scaledVelocity *= deltaTime
ballSpr.position += scaledVelocity

// Finally draws all of the sprites
SLB.Graphics.Draw(ballSpr)
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7 changes: 7 additions & 0 deletions Slang/Slang.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -82,9 +82,13 @@
<LinkIncremental>true</LinkIncremental>
<IncludePath>D:\Code\SDL2-2.0.18\include;D:\Code\SDL2_image-2.0.5\include;D:\Code\SDL2_ttf-2.0.15\include;$(IncludePath)</IncludePath>
<LibraryPath>D:\Code\SDL2_ttf-2.0.15\lib\x64;D:\Code\SDL2-2.0.18\lib\x64;D:\Code\SDL2_image-2.0.5\lib\x64;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)\Releases\$(ProjectName)</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>D:\Code\SDL2-2.0.18\include;D:\Code\SDL2_image-2.0.5\include;D:\Code\SDL2_ttf-2.0.15\include;$(IncludePath)</IncludePath>
<LibraryPath>D:\Code\SDL2_ttf-2.0.15\lib\x64;D:\Code\SDL2-2.0.18\lib\x64;D:\Code\SDL2_image-2.0.5\lib\x64;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)\Releases\$(ProjectName)</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
Expand Down Expand Up @@ -140,12 +144,15 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>D:\Code\SDL2_ttf-2.0.15;D:\Code\boost;D:\Code\SDL2-2.0.18;D:\Code\SDL2_image-2.0.5;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>D:\Code\SDL2_ttf-2.0.15\lib\x64;D:\Code\SDL2-2.0.18\lib\x64;D:\Code\boost\libs;D:\Code\SDL2_image-2.0.5\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_ttf.lib;SDL2_image.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
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1 change: 1 addition & 0 deletions Slang/boost_x64_release.props
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>D:\Code\boost;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>None</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>D:\Code\boost\stage\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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