chore: headless server handles null input instead of closing immediately #8
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Running the jar using ProcessBuilder resulted in an immediate exit of the game. This was due to the fact that the Scanner in the headless server detected no input and therefore decided to exit.
Note: when a player exits their lobby, the server receives several NullPointerExceptions because player.getLobby() is null. The game still works though.
Note 2: the gradle version was changed to 8.5 to work with java 21, this mustn't stay as such