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Releases: sayterdarkwynd/FrackinUniverse

6.4.71

02 Nov 15:52
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Corrects Xi dying to their own bulbs due to some status effect changes from last update.

6.4.7

01 Nov 12:33
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  • Madness no longer decays naturally. While the mechanic did what was desired, it was time for a change. The instrafreud is now the core reliable way to reduce this resource. Mental Protection and other effects still affect loss of madness using old values.
  • For now, Madness Gain items are remaining unchanged so we can analyze long-term effects on Madness progression with this change.
  • The first time you use the Instafreud, you are informed of its function.
  • internal code changes: moved several species checks to instead be stat checks. added stats to relevant races.
  • corrected various typos on descriptions
  • the Armory can now sort by rarity
  • added additional notices and microtutorials to the Science Outpost
  • changed the beam-in point for the Science Outpost to the teleporter position instead of the lower Coffee Dock
  • Troughs give a radiomessage when first picked up
  • Farm animals now properly mate to produce offspring. Their hunger level directly influences this chance, and can create one egg approximately every 4 minutes.
  • the Lab Centrifuge has had its size adjusted from 33 pixels wide, to 24. It should more properly fit on surfaces now.
  • Additionally, the Lab Centrifuage fullbright layer has been corrected.
  • updates Lab Centrifuge icon
  • Geology Tier nodes have new icons to make it clearer that they are tier progression nodes
  • icons for Research Trees have been updated
  • adds some Maple32 extraction recipes
  • corrects some madness gain items to account for the new deterioration method

6.4.6

07 Oct 01:40
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  • Brands on Novakids now properly assigned hue
  • fixed Callistan 'food rush' ability
  • backend changes for Slows, AI stat tracking, and pathing
  • fixed many non-functional Slow effects
  • fixed upgrade UI not excluding items which have itemTag parameter overrides which lack the upgradeableItem tag.
  • Phase Attack drain and damage gain rates increased
  • Fixed humans not receiving Protection bonus from Perfect Blocks (now gives +2 Protection, stacks up to +16)
  • Fixed outdated description of Novakid: they don't have increased energy on radioactive planets
  • Updated tutorial codex that was mentioning Point Sensor (old name of Object Data Sensor)
  • Reworded confusing completion text of Sifters tutorial quest
  • In description of Small FTL Drive, mentioned that it can do STL travel too.
  • Battle Totem set gains 20% greataxe mastery, to go alongside its hammer mastery
  • Vanilla Racial armors of tiers 4 through 6 lose raw damage bonuses with weapons (except apex thrown), and gain mastery instead.
  • made tiers 1 through 6 glitch and novakid armors a bit more clear on what weapons they affect.

6.4.5

03 Aug 01:59
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  • adds Kirhosi BYOS template
  • adds Fenerox BYOS template
  • adds Kirhosi turret for ships
  • adds Nightar BYOS template
  • Advanced Liquid Sensor should properly function
  • Kirhosi support tile should no longer turn invisible when dyed
  • replaces erroneous scaling on the shadekin set
  • Snarshing Table header no longer incorrectly refers to it as Esoteric Research
  • elder altar no longer loses ingredients when it uninits or breaks
  • fixed many weapons' element icons and added several missing status effect listings on descriptions.
  • made many weapons have proper elemental inheritance on alts, and fixed many weapons' elements.
  • fixed an image error
  • several fist, staff and scythe weapon abilities were updated to inherit status effects and elemental type from the primary ability
  • several melee weapons had their element type added so that they no longer did 'default' instead of their listed element
  • added missing status effect information to a number of melee weapons.
  • Save The Queen now properly deals poison damage. It now also applies bee stings and poison to targets hit.
  • Golden Honey Blade still deals physical damage, but applies burning and beestings on the normal hits
  • Golden Sea Scion now deals poison damage and applies poison.
  • Wildfire now fires electric bullets instead of default damage. split bullets included. also, they all electrify.
  • Graviton pistol - change element icon to cosmic
  • Phaser final upgrade now updates description to list frostburn, element icon changes to cosmic
  • Energy Lobber - now deals electric instead of poison
  • corrected hellfireprojectile images to have correct frames file dimensions and image dimensions
  • the Crusader's Set is now properly marked as a Melee set rather than Ranged
  • Shoji Lattice now has a proper ID
  • Floran Needler and Spike Launcher have had recipe edits.
  • Renamed some fungal decorative objects
  • added pus and poison effects to blister gun/pistol explosion projectiles rather than just the liquid spawning
  • added pus effect to ocucannon projectile hits
  • updates some fossil art
  • adds new lilodon variants
  • and lumoth variants!

6.4.4

04 Jun 12:46
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  • GPS now shows exact tier of the world, mimicking the style used by More Planet Info , as most users use this mod anyhow.
  • fixed a fringe case with routers hooked up to objects that havent finished init erroring
  • ship level upgrade quests autofail if shiplevel is zero. (BYOS)
  • corrected magnet grip 1/2 item icons
  • Fixed description of Gravity Gun (its damage is Cosmic, not Physical)
  • imperial cup description will no longer claim the cup is made of wood.
  • fast-firing RNG guns have had their cooldown animations adjusted, which should correct DPS to be in-line with intended values
  • in addition, you can now change direction while firing.
  • RNG submachine gun accuracy reduced, and DPS increased
  • Puncturer magazine size has been corrected
  • added ship-only grabber with massive range, no storage and a physics region. very performant even with 10k items.

6.4.3

01 May 12:42
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  • liquid lib serialization fix - stops compressed liquids being lost.
  • fixed adult shadowtop missing camo effect due to missed changes
  • forced typecasting in upgrade UI on level parameter, to adjust for stupid people putting level as a string.
  • hellfire, inferno, and troll king sets use 'thorns' like status effects specific to them now, which are not removed in water and have a minimum damage taken to trigger of 1.
  • minor optimization and bugfixing in several jump techs
  • removed redundant/dead code in 2 jump tech scripts
  • hopefully made battery scan text a bit more clear
  • increased battery low power threshold to 10% (from 1%)
  • strange seas now use their own config file
  • removed some commented out modifyresource calls (for my sanity)
  • augment regen now uses healthRegen and healingBonus implementation
  • unified guardian wings to use same lua file instead of multiple identical scripts. buffed some of the weaker ones in the process. (from 0.1% per second to 0.5% per second)
  • glitchtop energy break effect is now a bit more performant.
  • adjusted sylveon set bonus from granting unlimited energy to granting +50% base energy regen and 0.9x energy regen lockout.
  • Guns and bows now automatically hide ammo system, stun chance and crit stats when they are not relevant.
  • Guns now have Projectile Count and Burst Count parameters, see FU Guide: Stats for what to look for.
  • Gun tooltip labels now divide their Damage Per Shot value by their projectile count. This is not a damage nerf.
  • Guns with projectile or burst counts over 1 now replace the Damage Per Shot label with Damage Per Projectile.
  • Fixed missing level header in vanilla bow tooltip.

6.4.22

03 Apr 01:44
f1ccce0
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removes circular dependency introduced with Mekineki race in the last update.

6.4.21

02 Apr 12:25
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  • crash bug regarding Adult Shadowtop camoflage corrected

6.4.2

02 Apr 03:25
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  • adds Cloud furniture
  • Shortsword animation updated to be more fluid: improved stances and rotation, increased speed factor and reduced flash
  • Numerous typo corrections
  • fu adaptable crossbow now displays correct energy cost (36)
  • Cloudburst staff ability projectiles now have piercing to prevent some odd behaviors on impact
  • Bomb icon for the gem seed crafting tab became a point of discussion. Switched it out on the interface for a new icon of a gem seed.
  • implemented caching system in liquidlib and transferutil scripts.
  • transferutil now enforces item stack caps in throwItemsAt function.
  • the above should ensure that pumps no longer lose liquids when using compression mode followed by decompression.
  • Fixed Psionic Amplifier not processing items in input slots 2 and 3
  • Rephrased confusing text in the quest to craft Mulch
  • Updated description of Liquid Mixer to say that it uses 15J per mixing (was: 20J)
  • corrected an issue on sulphuric biomes where sometimes you could breathe when you shouldnt be able to.
  • drastically lowered sell value on Poptop heads
  • unified and revised 'monsterstatus_camouflage' scripts and effects to a periodic reapplication method instead of a 1-off math.huge, to correct an issue with players wearing a shadow collar.
  • The four one-handed liquid guns are no longer improperly set to two-handed animations
  • Corrected happiness underflow in colony core system. Additionally, negative happiness will now delay the timer.
  • Reverted protogen healing to +20% in line with balance needs.
  • Improved the scan descriptions of MkII colony machines

6.4.1b

12 Feb 12:18
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  • Small fix for energywood furniture causing a crash