Supports
- Basic deterministic ray casting
- Stochastic path tracing with many rays per pixel (batched or progressive)
- Specular and diffuse reflections
- Emissive materials and diffuse interreflection
- Antialiasing
The renderer is fully jitted and batches render calls along the #rays and viewplane pixels dims, see:
Lines 34 to 37 in 2da55e9
Video sample here (very few traces per frame -> very noisy).