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ggml : Fix compilation issues on ARM platform when building without f…
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kkontny authored Dec 13, 2024
1 parent adffa6f commit d583cd0
Showing 1 changed file with 16 additions and 16 deletions.
32 changes: 16 additions & 16 deletions ggml/src/ggml-cpu/ggml-cpu.c
Original file line number Diff line number Diff line change
Expand Up @@ -454,21 +454,21 @@ const struct ggml_type_traits_cpu * ggml_get_type_traits_cpu(enum ggml_type type
#define GGML_F32x4_ADD vaddq_f32
#define GGML_F32x4_MUL vmulq_f32
#define GGML_F32x4_REDUCE_ONE(x) vaddvq_f32(x)
#define GGML_F32x4_REDUCE(res, x) \
{ \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \
(res) = GGML_F32x4_REDUCE_ONE((x)[0]); \
#define GGML_F32x4_REDUCE(res, x) \
{ \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \
(res) = (ggml_float) GGML_F32x4_REDUCE_ONE((x)[0]); \
}

#define GGML_F32_VEC GGML_F32x4
Expand Down Expand Up @@ -2395,7 +2395,7 @@ static void ggml_init_arm_arch_features(void) {
uint32_t hwcap2 = getauxval(AT_HWCAP2);

ggml_arm_arch_features.has_neon = !!(hwcap & HWCAP_ASIMD);
ggml_arm_arch_features.has_dotprod = !!(hwcap && HWCAP_ASIMDDP);
ggml_arm_arch_features.has_dotprod = !!(hwcap & HWCAP_ASIMDDP);
ggml_arm_arch_features.has_i8mm = !!(hwcap2 & HWCAP2_I8MM);
ggml_arm_arch_features.has_sve = !!(hwcap & HWCAP_SVE);

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