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Two new entities,
info_room
andinfo_room_target
. They both are meant to be used with one another.They work like
info_overview_point
"reverse mode" where "everything outside the room can see everything inside the room". But this is a lot more customizable where we can select where "outside" is.info_room
indicates where you want to see entities insideinfo_room_target
.Here is an example map.
Archive.zip
I think there are a lot of use cases to this. Maybe a 3D skybox, multiple skyboxes, or very high resolution skybox (they all need to be a studio model). Those could be enclosed inside a visbreak box.
info_room_target
will be inside that box. Now we just need to scatterinfo_room
appropriately so the skybox model would render. I think some other people might have better ideas than I do.