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NetImgui Update 1.6 #56
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sammyfreg
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TODO: fix issue with editor not drawing until PIE activated once TODO: Implement UE4 sockets (instead of using Winsock directly) TODO: Figure out how to expose options to user, and netImgui server exe
Added: IsRemoteDrawing() and IsRemoteConnected() to FImGuiModuleProperties Removed : Intrusive code in FProxyContext Fixed: NoUnityBuild
…platform supported by Unreal should now work with remote connection.
Added support for netImgui. (segross#39)
Update to latest UnrealImgui
Bug fixing (segross#41)
Updating DearImgui and NetImgui libraries to latest version.
Merging PR segross#45: Fix deprecation warnings in IsBindable. Replaced FKey::IsFloatAxis and FKey::IsVectorAxis calls with the corresponding FKey::IsAxis[1|2|3]D method calls. Background: FKey::IsFloatAxis and FKey::IsVectorAxis are marked as deprecated as of UE4.26, replaced with FKey::IsAxis[1|2|3]D methods.
…ner. Fixed bug in code protecting redirecting handles from self-referencing. Updated project version and status.
# Conflicts: # CHANGES.md # NetImguiServer/Background.png # NetImguiServer/netImguiServer.exe # README.md # Source/ThirdParty/NetImguiLibrary/Client/NetImgui_Api.h # Source/ThirdParty/NetImguiLibrary/Client/NetImgui_Config.h # Source/ThirdParty/NetImguiLibrary/Client/Private/NetImgui_Api.cpp # Source/ThirdParty/NetImguiLibrary/Client/Private/NetImgui_Client.cpp # Source/ThirdParty/NetImguiLibrary/Client/Private/NetImgui_Client.h # Source/ThirdParty/NetImguiLibrary/Client/Private/NetImgui_CmdPackets.h # Source/ThirdParty/NetImguiLibrary/Client/Private/NetImgui_NetworkUE4.cpp # Source/ThirdParty/NetImguiLibrary/NetImguiLibrary.Build.cs
…from UnrealNetImgui)
Great job @sammyfreg Really nice :) |
Thanks, glad you enjoy the console command window.
…On Sun, Aug 15, 2021 at 11:36 PM Johnny ***@***.***> wrote:
Great job @sammyfreg <https://github.com/sammyfreg> Really nice :)
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Create a new external lib for it, but import the cpp in the ImguiModulemanager to compile it
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NetImgui 1.6
Updated NetImgui (mostly same as 1_5 branch, but updated ClientName command)
Unreal Commands
Imported Unreal Commands support from UnrealNetImgui.