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Updated to egui 0.15.0 #27

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@jacobsky jacobsky commented Oct 30, 2021

egui -> 0.15.0
In addition, egui-theme -> 0.1.1 and egui-stylist -> 0.1.1

Everything looks correct from my end.

jacobsky and others added 4 commits October 21, 2021 19:01
…rrectly.

Pushed a minimal CI to hopefully ensure that silly regressions such as merge conflicts don't en up on main.

Finished up the first pass on the color and demo integrations.

This integrates the existing work as well as creates a shader at compile time so that there's no additional configuration for the egui node.
The color tests don't fully pass, this is likely due to a blend mode issue.
TODO: Include an FAQ to explain certain smaller issues related to color.

Minor cleanup to these changes along with and FAQ.

Co-authored-by: derivator <[email protected]>

Updated the `egui2godot.shader` to use the correct order of operations. This should resolve the text blurriness that was occuring in the integration.

Added a check to skip assigning a material to any canvas item that is printing a User texture. This resolves an issue where you have to use specific settings to be compatible with egui.

Final tweaks to ensure that the samples all have GUI input when they are started.

Removed errant Cargo.lock file that should have been deleted.
egui -> 0.15.0
egui-stylist -> 0.1.1
egui-theme -> 0.1.1
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I will need to re-evaluate this PR as we're working on egui 0.18 in #32

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jacobsky commented Jun 4, 2022

This is no longer required and is supercered by #32

@jacobsky jacobsky closed this Jun 4, 2022
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