Skip to content

sfall 3.8.24

Compare
Choose a tag to compare
@NovaRain NovaRain released this 05 Apr 14:19
· 661 commits to 3.8-maintenance since this release

Download sfall

Changelog:

  • Fixed stuttering when playing AVI movies
  • Fixed a crash when playing MVE movies in DX9 mode with the CPU doing the palette conversion and without the hi-res patch
  • Fixed a crash when using older versions of the hi-res patch
  • Fixed a crash when the script attached to an object on the map is missing and there is another script using sfall arrays
  • Fixed a possible crash or player's turn being skipped when returning to the game after using Alt+Tab in combat
  • Fixed a bug introduced in 3.8.19 that could cause a hang when loading a saved game
  • Fixed and improved the playback of alternative sound files
  • Re-added TownMapHotkeysFix option to ddraw.ini for mod testing
  • Changed play/stop_sfall_sound script functions to return/accept the ID number of the played sound instead of a raw pointer
  • Changed the 'Radiated' on the character screen to be highlighted in red when player's stats are affected by radiation exposure
  • Code refactoring for various script functions
  • Added a new 'fullscreen windowed' mode to DX9 graphics modes
  • Added saving the position of the game window to ddraw.ini
  • Added a fix for the player's money not being displayed in the dialog window after leaving the barter/combat control interface
  • Added a fix for a crash or animation glitch of the critter in combat when an explosion from explosives and the AI attack animation are performed simultaneously
  • Added a fix for the 'Fill_W' flag in worldmap.txt not uncovering all tiles to the left edge of the world map
  • Added a fix for leaving the map after reloading a saved game if the player died on the world map from radiation
  • Added a fix to prevent the player from dying if a stat is less than 1 when removing radiation effects
  • Added a fix for the same effect message being displayed when removing radiation effects
  • Added a fix for NPCs not fully reloading a weapon if it has an ammo capacity larger than one box of ammo
  • Added an option to display messages about radiation for the active geiger counter
  • Added an option to change the displayed message when you recover from the negative effects of radiation exposure
  • Added a new value to AllowUnsafeScripting to disable the memory address check in unsafe script functions
  • Added a new value of 3 to the 'mark_state' argument of mark_area_known script function to uncover locations without radius (Fallout 1 behavior)
  • Added a new mode to play_sfall_sound script function