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Planetary physics-enabled game engine with realtime vector terrain manipulation

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Peripheral

Planetary physics-enabled game engine with realtime vector terrain manipulation, made with Matter.js and paper.js

screencast

yarn install
yarn start

Then go to http://localhost:1234

TODOs

  • Convert DTO classes to simple typed objects
  • Explosions should "blow away" nearby characters and objects
  • Explosion design / animation
  • Hitscannig / raycasting
  • Item icons
  • Try interesting stage design (with ropes / wires)
  • Character could maybe be a wall-e esque robot floating with a thruster.

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Planetary physics-enabled game engine with realtime vector terrain manipulation

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