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Web based retro emulation frontend with rom scanning and automated art ingestion.

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The LinuxServer.io team brings you another container release featuring:

  • regular and timely application updates
  • easy user mappings (PGID, PUID)
  • custom base image with s6 overlay
  • weekly base OS updates with common layers across the entire LinuxServer.io ecosystem to minimise space usage, down time and bandwidth
  • regular security updates

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Emulatorjs - In browser web based emulation portable to nearly any device for many retro consoles. A mix of emulators is used between Libretro and EmulatorJS.

emulatorjs

Supported Architectures

We utilise the docker manifest for multi-platform awareness. More information is available from docker here and our announcement here.

Simply pulling lscr.io/linuxserver/emulatorjs:latest should retrieve the correct image for your arch, but you can also pull specific arch images via tags.

The architectures supported by this image are:

Architecture Available Tag
x86-64 amd64-<version tag>
arm64 arm64v8-<version tag>
armhf arm32v7-<version tag>

Application Setup

The Backend can be accessed at:

The first thing you will need to do is click to download the default art/configs from this interface, this will setup a skeleton directory in your /data mount. From there add roms to the respective roms directories and follow the on screen instructions to add them to your web frontend running on port 80.

The frontend application has been initially optimized around being used with a standard gamepad (more specifically for modern Xbox consoles that have chromium based Edge browsers). The navigation revolves around the up/down/left/right keys to browse the menus and launch games. Mobile browsers will function, just keep in mind compatibility will be reduced especially for CD based games.

It is important to note that some of the current emulators used for this frontend are obfuscated code, efforts are being made to reverse engineer it but you should know it can potentially reach out to third party services if you manually enable features like netplay (this should never happen in a stock setup). The point of this message is that on top of the de-obfuscation effort there is also effort to stop using binary blobs and shift to built from source libretro emscripten blobs, for now this web based emulation stack is the best for useability and compatibility. We are in the process to transitioning to libretro cores for emulators, currently 27/30 emulators have been replaced.

For Xbox users please click the select button a couple times after launching a game to ensure the B button does not trigger a "back" action in the browser. (official name "view button" it is the two small squares) Exiting the controller mode and back to browser controls can be triggered by holding the start button for 3 seconds. (official name "menu button" the three lines) You will be unable to use features like save states and modify controller layouts on the emulatorjs based emulators currently as I have not determined a methodology of re-entering controller mode once you exit it. All normal game saves will function given you exit the game play screen cleanly using the B button for back this includes multi disc games for psx. Your game saves are stored in browser storage by hostname so if you make any changes to your local hosted setup (port or IP) the saves will not follow with it. For libretro based emulators you can use the button combination start+select+L+R to access the libretro menu and change settings/save or load/etc.

We know about most of the oddities like crackling sound for some emulators, rendering issues, and games unreliably auto launching to fullscreen. In general full CD games on the Xbox web browser do not seem to work due to their size if you have a chd/pbp less than 450 megs it will run. Edge on Xbox has some kind of undocumented ram limitation of about a gigabyte. Until all emulators are transitioned to libretro cores the oddities of using self hosted EmulatorJS will not be something that can or should be solved using hacky workarounds interacting with obfuscated code. Just keep in mind these are full blown machine emulators running in Javascript in a browser, do not expect bare metal performance.

Mounting in existing rom directories can be achieved by pointing to the default folder structure, IE lets say you would like to mount your NES library:

-v /path/to/nes/roms:/data/nes/roms

The folder names are:

  • 3do
  • arcade
  • atari2600
  • atari7800
  • colecovision
  • doom
  • gb
  • gba
  • gbc
  • jaguar
  • lynx
  • msx
  • n64
  • nds
  • nes
  • ngp
  • odyssey2
  • pce
  • psx
  • sega32x
  • segaCD
  • segaGG
  • segaMD
  • segaMS
  • segaSaturn
  • segaSG
  • snes
  • vb
  • vectrex
  • ws

Usage

Here are some example snippets to help you get started creating a container.

docker-compose (recommended, click here for more info)

---
version: "2.1"
services:
  emulatorjs:
    image: lscr.io/linuxserver/emulatorjs:latest
    container_name: emulatorjs
    environment:
      - PUID=1000
      - PGID=1000
      - TZ=Europe/London
      - SUBFOLDER=/ #optional
    volumes:
      - /path/to/config:/config
      - /path/to/data:/data
    ports:
      - 3000:3000
      - 80:80
      - 4001:4001 #optional
    restart: unless-stopped
docker run -d \
  --name=emulatorjs \
  -e PUID=1000 \
  -e PGID=1000 \
  -e TZ=Europe/London \
  -e SUBFOLDER=/ `#optional` \
  -p 3000:3000 \
  -p 80:80 \
  -p 4001:4001 `#optional` \
  -v /path/to/config:/config \
  -v /path/to/data:/data \
  --restart unless-stopped \
  lscr.io/linuxserver/emulatorjs:latest

Parameters

Container images are configured using parameters passed at runtime (such as those above). These parameters are separated by a colon and indicate <external>:<internal> respectively. For example, -p 8080:80 would expose port 80 from inside the container to be accessible from the host's IP on port 8080 outside the container.

Parameter Function
-p 3000 Rom/artwork management interface, used to generate/manage config files and download artwork
-p 80 Emulation frontend containing static web files used to browse and launch games
-p 4001 IPFS peering port, if you want to participate in the P2P network to distribute frontend artwork please forward this to the Internet
-e PUID=1000 for UserID - see below for explanation
-e PGID=1000 for GroupID - see below for explanation
-e TZ=Europe/London Specify a timezone to use EG Europe/London
-e SUBFOLDER=/ Specify a subfolder for reverse proxies IE '/FOLDER/'
-v /config Path to store user profiles
-v /data Path to store roms/artwork

Environment variables from files (Docker secrets)

You can set any environment variable from a file by using a special prepend FILE__.

As an example:

-e FILE__PASSWORD=/run/secrets/mysecretpassword

Will set the environment variable PASSWORD based on the contents of the /run/secrets/mysecretpassword file.

Umask for running applications

For all of our images we provide the ability to override the default umask settings for services started within the containers using the optional -e UMASK=022 setting. Keep in mind umask is not chmod it subtracts from permissions based on it's value it does not add. Please read up here before asking for support.

User / Group Identifiers

When using volumes (-v flags) permissions issues can arise between the host OS and the container, we avoid this issue by allowing you to specify the user PUID and group PGID.

Ensure any volume directories on the host are owned by the same user you specify and any permissions issues will vanish like magic.

In this instance PUID=1000 and PGID=1000, to find yours use id user as below:

  $ id username
    uid=1000(dockeruser) gid=1000(dockergroup) groups=1000(dockergroup)

Docker Mods

Docker Mods Docker Universal Mods

We publish various Docker Mods to enable additional functionality within the containers. The list of Mods available for this image (if any) as well as universal mods that can be applied to any one of our images can be accessed via the dynamic badges above.

Support Info

  • Shell access whilst the container is running: docker exec -it emulatorjs /bin/bash
  • To monitor the logs of the container in realtime: docker logs -f emulatorjs
  • container version number
    • docker inspect -f '{{ index .Config.Labels "build_version" }}' emulatorjs
  • image version number
    • docker inspect -f '{{ index .Config.Labels "build_version" }}' lscr.io/linuxserver/emulatorjs:latest

Updating Info

Most of our images are static, versioned, and require an image update and container recreation to update the app inside. With some exceptions (ie. nextcloud, plex), we do not recommend or support updating apps inside the container. Please consult the Application Setup section above to see if it is recommended for the image.

Below are the instructions for updating containers:

Via Docker Compose

  • Update all images: docker-compose pull
    • or update a single image: docker-compose pull emulatorjs
  • Let compose update all containers as necessary: docker-compose up -d
    • or update a single container: docker-compose up -d emulatorjs
  • You can also remove the old dangling images: docker image prune

Via Docker Run

  • Update the image: docker pull lscr.io/linuxserver/emulatorjs:latest
  • Stop the running container: docker stop emulatorjs
  • Delete the container: docker rm emulatorjs
  • Recreate a new container with the same docker run parameters as instructed above (if mapped correctly to a host folder, your /config folder and settings will be preserved)
  • You can also remove the old dangling images: docker image prune

Via Watchtower auto-updater (only use if you don't remember the original parameters)

  • Pull the latest image at its tag and replace it with the same env variables in one run:

    docker run --rm \
    -v /var/run/docker.sock:/var/run/docker.sock \
    containrrr/watchtower \
    --run-once emulatorjs
  • You can also remove the old dangling images: docker image prune

Note: We do not endorse the use of Watchtower as a solution to automated updates of existing Docker containers. In fact we generally discourage automated updates. However, this is a useful tool for one-time manual updates of containers where you have forgotten the original parameters. In the long term, we highly recommend using Docker Compose.

Image Update Notifications - Diun (Docker Image Update Notifier)

  • We recommend Diun for update notifications. Other tools that automatically update containers unattended are not recommended or supported.

Building locally

If you want to make local modifications to these images for development purposes or just to customize the logic:

git clone https://github.com/linuxserver/docker-emulatorjs.git
cd docker-emulatorjs
docker build \
  --no-cache \
  --pull \
  -t lscr.io/linuxserver/emulatorjs:latest .

The ARM variants can be built on x86_64 hardware using multiarch/qemu-user-static

docker run --rm --privileged multiarch/qemu-user-static:register --reset

Once registered you can define the dockerfile to use with -f Dockerfile.aarch64.

Versions

  • 04.04.22: - Ingest pre-built chdman bins during build time.
  • 23.02.22: - Update ingestion point for emulatorjs bins.
  • 25.01.22: - Allow users to mount in existing rom directories.
  • 14.01.22: - Add profile paths and rebase to Alpine 3.15.
  • 04.01.22: - Add headers needed for Threaded emulators.
  • 29.11.21: - Add wasm mime type to NGINX.
  • 26.11.21: - Configure IPFS in a lower power mode, use homebuilt blobs for emu cores.
  • 19.11.21: - Pin retroarch version.
  • 14.11.21: - Update default cores to ingest.
  • 23.10.21: - Initial release.

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