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Bundled shaders

Bundled shaders #60

# This starter workflow is for a CMake project running on multiple platforms. There is a different starter workflow if you just want a single platform.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml
name: CMake on multiple platforms
on:
push:
pull_request:
branches: [ "main" ]
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
fail-fast: false
# Set up a matrix to run the following 3 configurations:
# 1. <Windows, Release, latest MSVC compiler toolchain on the default runner image, default generator>
# 2. <Linux, Release, latest GCC compiler toolchain on the default runner image, default generator>
# 3. <Linux, Release, latest Clang compiler toolchain on the default runner image, default generator>
#
# To add more build types (Release, Debug, RelWithDebInfo, etc.) customize the build_type list.
matrix:
os: [ubuntu-latest, windows-latest, macos-14]
build_type: [Release]
c_compiler: [gcc, clang, cl]
include:
- os: windows-latest
c_compiler: cl
cpp_compiler: cl
- os: ubuntu-latest
c_compiler: gcc
cpp_compiler: g++
- os: macos-14
c_compiler: clang
cpp_compiler: clang++
exclude:
- os: windows-latest
c_compiler: gcc
- os: windows-latest
c_compiler: clang
- os: ubuntu-latest
c_compiler: cl
- os: macos-14
c_compiler: cl
- os: macos-14
c_compiler: gcc
- os: ubuntu-latest
c_compiler: clang
steps:
- uses: actions/checkout@v3
- name: Set reusable strings
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
echo "vulkan-sdk-dir=${{ github.workspace }}/VULKAN_SDK" >> "$GITHUB_OUTPUT"
- name: Install dependencies
if: matrix.os == 'ubuntu-latest'
run: sudo apt-get update && sudo apt-get install -y libglfw3-dev libglm-dev
- name: Prepare Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: latest
vulkan-components: Vulkan-Headers, Vulkan-Loader, Glslang, SPIRV-Tools
vulkan-use-cache: true
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DVULKAN_SDK=${{ steps.strings.outputs.vulkan-sdk-dir }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
- name: Build
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }} -j3
- name: Upload build artifacts
uses: actions/upload-artifact@v4
with:
name: vulkan_splatting-${{ matrix.os }}-${{ matrix.c_compiler }}-${{ matrix.build_type }}
path: |
${{ steps.strings.outputs.build-output-dir }}/vulkan_splatting
${{ steps.strings.outputs.build-output-dir }}/Release/vulkan_splatting.exe