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shg8 authored Feb 27, 2024
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Expand Up @@ -5,17 +5,6 @@ VulkanSplatting is an (not-yet-highly-) optimized, cross-platform implementation

![VulkanSplatting Demo macOS](https://github.com/shg8/VulkanSplatting/assets/38004233/66542056-ce30-4998-a612-dd4f6792599e)

## TODO
The goal of this project is to provide a go-to implementation for high performance rendering of point-based radiance fields that works on all platforms, but we need your help! Please feel free to open an issue if you have any ideas or are interested in contributing.

- [x] Better controls and GUI on GLFW
- [ ] Implement SOTA parallel radix sort for sorting Gaussian instances
- [ ] Use Vulkan subgroups to batch Gaussian retrievals at the warp level
- [ ] OpenXR support
- [ ] Apps for iOS and visionOS
- [ ] App for Android and Qualcomm Spaces
- [ ] Training

## Command Line Usage
```
./vulkan_splatting [options] <input_file.ply>
Expand Down Expand Up @@ -53,6 +42,17 @@ cmake -DCMAKE_BUILD_TYPE=Release -DVULKAN_SDK=\INSTALL\LOCATION\OF\YOUR\SDK -S .
### macOS
After installing the Vulkan SDK, please proceed with CMake configuration and build steps as usual.

## TODO
- [x] Better controls and GUI on GLFW
- [ ] Implement SOTA parallel radix sort
- [ ] Use Vulkan subgroups to batch Gaussian retrievals at the warp level
- [ ] OpenXR support
- [ ] Apps for iOS and visionOS
- [ ] App for Android and Qualcomm Spaces
- [ ] Training

Please feel free to open an issue if you have any feature suggestions or are interested in contributing.

## License
The project is licensed under LGPL. If that is not permissive enough for your project, please feel free to [send me an email](mailto:[email protected]).

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