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@@ -5,17 +5,6 @@ VulkanSplatting is an (not-yet-highly-) optimized, cross-platform implementation | |
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![VulkanSplatting Demo macOS](https://github.com/shg8/VulkanSplatting/assets/38004233/66542056-ce30-4998-a612-dd4f6792599e) | ||
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## TODO | ||
The goal of this project is to provide a go-to implementation for high performance rendering of point-based radiance fields that works on all platforms, but we need your help! Please feel free to open an issue if you have any ideas or are interested in contributing. | ||
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- [x] Better controls and GUI on GLFW | ||
- [ ] Implement SOTA parallel radix sort for sorting Gaussian instances | ||
- [ ] Use Vulkan subgroups to batch Gaussian retrievals at the warp level | ||
- [ ] OpenXR support | ||
- [ ] Apps for iOS and visionOS | ||
- [ ] App for Android and Qualcomm Spaces | ||
- [ ] Training | ||
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## Command Line Usage | ||
``` | ||
./vulkan_splatting [options] <input_file.ply> | ||
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@@ -53,6 +42,17 @@ cmake -DCMAKE_BUILD_TYPE=Release -DVULKAN_SDK=\INSTALL\LOCATION\OF\YOUR\SDK -S . | |
### macOS | ||
After installing the Vulkan SDK, please proceed with CMake configuration and build steps as usual. | ||
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## TODO | ||
- [x] Better controls and GUI on GLFW | ||
- [ ] Implement SOTA parallel radix sort | ||
- [ ] Use Vulkan subgroups to batch Gaussian retrievals at the warp level | ||
- [ ] OpenXR support | ||
- [ ] Apps for iOS and visionOS | ||
- [ ] App for Android and Qualcomm Spaces | ||
- [ ] Training | ||
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Please feel free to open an issue if you have any feature suggestions or are interested in contributing. | ||
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## License | ||
The project is licensed under LGPL. If that is not permissive enough for your project, please feel free to [send me an email](mailto:[email protected]). | ||
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