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Simple OCR engine to read text at static coordinates in "RuneScape"

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OSR-OCR

Simple OCR engine to read text at static coordinates in "RuneScape"


Usage:

The following line should be added to your script, or include, it's used to keep the OCR engine up to date with the scripts client.

function TSimpleOCR.Recognize(B:TBox; Filter:TCompareRules; MaxWalk:Int32=40): String; override;
begin
  Self.ClientID := ExportImageTarget();
  Result := Inherited(B, Filter, MaxWalk);
end;

Now it's just a matter of loading up your font, and start recognizing text:

var 
  OCR:TSimpleOCR;
  str:String;
  filterRules:TCompareRules = [-1, 85, True, 55]; (* any color, 85 tolerance, Use shadow!, shadow max brightness: 55 *) 
begin
  OCR.Init(FontPath+'UpCharsEx');
  str := OCR.Recognize(IntToBox(7,7,500,30), filterRules);
  WriteLn(str);
end;

Keep in mind that the engine expects pixel precision, so, TBox.x1, and specially TBox.y1 should be set perferectly. You will get the point if you tinker about with it ;)


A useful thing to familiarize yourself with is TCompareRules.

  TCompareRules = packed record
    Color, ColorMaxDiff: Int32; //color and tolerance
    
    UseShadow: LongBool;        //rely on shadow? if yes then we can safely ignore colors if wanted (color = -1)
    ShadowMaxValue:Int32;       //max brightness of the shadow (0..255)
    
    Threshold: Int32;           //we can use threshold instead tho to get it working with most colors.
    ThreshInv: LongBool;        //invert the threshold?
  end;

Notice that if the color is set to -1 either shadow, or Threshold must be defined.

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Simple OCR engine to read text at static coordinates in "RuneScape"

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