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Releases: slammayjammay/hyper-postprocessing

v4.0.1

05 Jan 02:03
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Fix JS error caused by xTerm version change

v4.0.0

08 Sep 20:30
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Update to reflect new xterm version introduced in Hyper v3.1.0 (fixes #32)

v3.0.2

08 Sep 20:17
651af2e
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Upgrade [email protected] and [email protected] (latest), fixes #30

v3.0.1

06 Mar 18:23
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Bug fixes

Fix bad merge in v3

v3.0.0

01 Mar 03:36
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Breaking

  • Entry file must export a function that returns config object
  • Remove vertexShader, fragmentShader, pass from config object

Features

  • Reuse renderer(s) when switching tabs (#21)

Bug fixes

  • Add support for panes (#22)

v2.3.1

19 Nov 06:20
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Bug Fixes

  • Size canvas to exact xterm dimensions (#26)

v2.3.0

11 Oct 23:15
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Features

  • add fps option (#24)

v2.2.0

14 Jul 23:16
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Features

  • coordinateTransform: modify mouse event coordinates to sync up with screen visuals (#19)

Bug Fixes

  • Pass vertexShader through to Effect, if present, when loading config

v2.1.0

24 Apr 17:21
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Features

  • Allow use of other versions of postprocessing and three

Bug Fixes

  • Fix plugin error when refreshing Hyper (#15)
  • Fix missing cursor on Hyper canary 3.x (PR #17)

Misc

  • Upgrade dependencies
  • Correctly import and make use of BlendFunction in examples (PR #17)

v2.0.0

14 Oct 23:19
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Breaking

  • Upgrade postprocessing dependency to v5
  • Remove ShaderPass and ShaderMaterial subclasses
  • Rename key in exported object from shaderPass to pass
  • Rename tDiffuse uniform to inputBuffer
  • Rename timeElapsed uniform to time
  • Remove timeDelta uniform

Minor/misc changes

  • Avoid resetting ThreeJS clock when switching tabs
  • Set default uniforms on all passes, if possible