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Automatically activate Booster Energy during weather/terrain changes #10832
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I think it would be a lot simpler to just have Protosynthesis and Quark Drive handle activating Booster Energy themselves. |
Just the |
Just the |
Yeah, I suppose it’s better to have all the |
It should work with OMs now. |
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using getAbility() like that directly can lead to wonky interactions in OMs like Shared Power or Pokebilities AAA, so it might be best to hardcode the sourceEffect directly
I'm one problem away from calling |
That sounds like a good idea, actually. The less Booster Energy handles itself, the better. That also lets you leave out the |
https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-10411500
Ninetales-Alola, Roaring Moon, Incineroar and Torkoal switch in: