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Removed quick start section
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chrisgregan committed May 11, 2016
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5 changes: 0 additions & 5 deletions fungus_lua/index.html
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<li class="main active"><a href="#what-is-funguslua">What is FungusLua?</a></li>


<li class="main "><a href="#quickstart">Quickstart</a></li>


<li class="main "><a href="#using-funguslua-independently">Using FungusLua Independently</a></li>


Expand All @@ -378,8 +375,6 @@ <h1 id="what-is-funguslua">What is FungusLua?</h1>
<p>FungusLua is an easy way to embed Lua scripting into your Unity project. Lua is an easy to learn scripting language so it's a great way to empower artists, writers and designers to use more of the power of Unity.</p>
<p>FungusLua provides a simple way to control Unity objects from Lua scripts. It has useful utilities for using Fungus flowcharts and dialogs, persisting variables between scene loads, localization, and working with the Unity Test Tools. </p>
<p>We made FungusLua in response to requests from the Fungus community for a way to script Fungus commands from a text file or spreadsheet. We figured that if people are going to be writing commands in text files, why not go all the way and add a powerful embedded scripting language?</p>
<h1 id="quickstart">Quickstart</h1>
<p>This <a href="">tutorial video</a> covers the basics of using FungusLua. This documentation provides more in-depth information about the features avaialable.</p>
<h1 id="using-funguslua-independently">Using FungusLua Independently</h1>
<p>FungusLua can easily be used on its own if you don't need the rest of the functionality in Fungus.</p>
<ol>
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7 changes: 1 addition & 6 deletions mkdocs/search_index.json
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},
{
"location": "/fungus_lua/index.html",
"text": "What is FungusLua?\n\n\nFungusLua is an easy way to embed Lua scripting into your Unity project. Lua is an easy to learn scripting language so it's a great way to empower artists, writers and designers to use more of the power of Unity.\n\n\nFungusLua provides a simple way to control Unity objects from Lua scripts. It has useful utilities for using Fungus flowcharts and dialogs, persisting variables between scene loads, localization, and working with the Unity Test Tools. \n\n\nWe made FungusLua in response to requests from the Fungus community for a way to script Fungus commands from a text file or spreadsheet. We figured that if people are going to be writing commands in text files, why not go all the way and add a powerful embedded scripting language?\n\n\nQuickstart\n\n\nThis \ntutorial video\n covers the basics of using FungusLua. This documentation provides more in-depth information about the features avaialable.\n\n\nUsing FungusLua Independently\n\n\nFungusLua can easily be used on its own if you don't need the rest of the functionality in Fungus.\n\n\n\n\nIn the project window, move the Fungus/Thirdparty/FungusLua folder up to the root of the project.\n\n\nDelete the Fungus and FungusExamples folders.\n\n\n\n\nThe Tools \n Fungus menu will now only show options for creating FungusLua objects. Obviously you won't be able to use Fungus functions like say(), menu(), etc. anymore, but you can still use LuaEnvironment, LuaBindings, LuaScript to add Lua scripting to your game.\n\n\nAbout Lua\n\n\n\n\nLua\n is a powerful, fast, lightweight, embeddable scripting language. It is a popular language for game development and supporting user modding. The standard resource for learning Lua is \nProgramming in Lua\n.\n\n\nAbout MoonSharp\n\n\n\n\nMoonSharp\n is an open source implementation of the Lua scripting language written entirely in C#. \n\n\nFungusLua is essentially a set of wrapper components built on top of MoonSharp which make it easier to use Lua scripting directly in the Unity editor. MoonSharp does all the hard work really and is a completely awesome project :)\n\n\nThe \nMoonSharp tutorials\n and \nMoonSharp forum\n are great resources to learn how MoonSharp works, especially for more advanced usage.",
"text": "What is FungusLua?\n\n\nFungusLua is an easy way to embed Lua scripting into your Unity project. Lua is an easy to learn scripting language so it's a great way to empower artists, writers and designers to use more of the power of Unity.\n\n\nFungusLua provides a simple way to control Unity objects from Lua scripts. It has useful utilities for using Fungus flowcharts and dialogs, persisting variables between scene loads, localization, and working with the Unity Test Tools. \n\n\nWe made FungusLua in response to requests from the Fungus community for a way to script Fungus commands from a text file or spreadsheet. We figured that if people are going to be writing commands in text files, why not go all the way and add a powerful embedded scripting language?\n\n\nUsing FungusLua Independently\n\n\nFungusLua can easily be used on its own if you don't need the rest of the functionality in Fungus.\n\n\n\n\nIn the project window, move the Fungus/Thirdparty/FungusLua folder up to the root of the project.\n\n\nDelete the Fungus and FungusExamples folders.\n\n\n\n\nThe Tools \n Fungus menu will now only show options for creating FungusLua objects. Obviously you won't be able to use Fungus functions like say(), menu(), etc. anymore, but you can still use LuaEnvironment, LuaBindings, LuaScript to add Lua scripting to your game.\n\n\nAbout Lua\n\n\n\n\nLua\n is a powerful, fast, lightweight, embeddable scripting language. It is a popular language for game development and supporting user modding. The standard resource for learning Lua is \nProgramming in Lua\n.\n\n\nAbout MoonSharp\n\n\n\n\nMoonSharp\n is an open source implementation of the Lua scripting language written entirely in C#. \n\n\nFungusLua is essentially a set of wrapper components built on top of MoonSharp which make it easier to use Lua scripting directly in the Unity editor. MoonSharp does all the hard work really and is a completely awesome project :)\n\n\nThe \nMoonSharp tutorials\n and \nMoonSharp forum\n are great resources to learn how MoonSharp works, especially for more advanced usage.",
"title": "Overview"
},
{
"location": "/fungus_lua/index.html#what-is-funguslua",
"text": "FungusLua is an easy way to embed Lua scripting into your Unity project. Lua is an easy to learn scripting language so it's a great way to empower artists, writers and designers to use more of the power of Unity. FungusLua provides a simple way to control Unity objects from Lua scripts. It has useful utilities for using Fungus flowcharts and dialogs, persisting variables between scene loads, localization, and working with the Unity Test Tools. We made FungusLua in response to requests from the Fungus community for a way to script Fungus commands from a text file or spreadsheet. We figured that if people are going to be writing commands in text files, why not go all the way and add a powerful embedded scripting language?",
"title": "What is FungusLua?"
},
{
"location": "/fungus_lua/index.html#quickstart",
"text": "This tutorial video covers the basics of using FungusLua. This documentation provides more in-depth information about the features avaialable.",
"title": "Quickstart"
},
{
"location": "/fungus_lua/index.html#using-funguslua-independently",
"text": "FungusLua can easily be used on its own if you don't need the rest of the functionality in Fungus. In the project window, move the Fungus/Thirdparty/FungusLua folder up to the root of the project. Delete the Fungus and FungusExamples folders. The Tools Fungus menu will now only show options for creating FungusLua objects. Obviously you won't be able to use Fungus functions like say(), menu(), etc. anymore, but you can still use LuaEnvironment, LuaBindings, LuaScript to add Lua scripting to your game.",
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