Skip to content

solendil/transformation-matrix-js

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

10 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

2D Affine Transformation Matrix

An affine transformation matrix (3x3) class for JavaScript that performs various transformations such as rotate, scale, translate, skew, shear, add, subtract, multiply, divide, inverse, decomposing and more (full HTML documentation is included).

It's primarily intended for situations where you need to track or create transforms and want to apply it permanently/manually to your own points and polygons.

The matrix can optionally synchronize a canvas 2D context so that the transformations on the canvas matches pixel perfect the local transformations of the Matrix object. It can be used to synchronize a DOM element using the toCSS()/toCSS3D() method.

No dependencies. Node support.

Install

Download zip and extract to folder.

git via HTTPS:

$ git clone https://github.com/epistemex/transformation-matrix-js.git

git via SSH:

$ git clone [email protected]:epistemex/transformation-matrix-js.git

Using Bower:

$ bower install transformation-matrix-js

Using NPM

$ npm install transformation-matrix-js

Usage

Just include the script and create a new instance:

var matrix = new Matrix([context]);

You can supply an optional canvas 2D context as argument, which will be synchronized with the transformations that are applied to the matrix object.

Using it with Node - use npm to install the package first, then:

var demo = require("transformation-matrix-js");
var matrix = new demo.Matrix();

Some of the methods:

matrix.interpolateAnim();           // decomposed interpolation
matrix.toString();
matrix.toJSON();
matrix.toCSS();
matrix.toCSS3D();
matrix.toArray();
matrix.toTypedArray();				// binary array
matrix.rotate(angle);    		    // angle in radians
matrix.rotateDeg(angle);   		    // angle in degrees
matrix.rotateFromVector(x, y);      // use a vector to set angle
matrix.translate(x, y);
matrix.translateX(x);
matrix.translateY(y);
matrix.scale(sx, sy);
matrix.scaleX(sx);
matrix.scaleY(sy);
matrix.scaleU(f);                    // scale both x and y
matrix.shear(sx, sy);
matrix.shearX(sx);
matrix.shearY(sy);
matrix.skew(ax, ay);                // angle in radians
matrix.skewX(ax);
matrix.skewY(ay);
matrix.transform(a, b, c, d, e, f);
matrix.setTransform(a, b, c, d, e, f);
matrix.divide();                    // divide matrix on another matrix
matrix.divideScalar();              // divide matrix by scalar value
matrix.inverse();
matrix.decompose([lu]);             // BETA decompose matrix using QR or LU
matrix.determinant();               // get determinant of current matrix
matrix.reset();
matrix.clone();
matrix.isInvertible();
matrix.isValid();
matrix.reflectVector(x, y)         // reflects vector on normal (=current x-axis);
matrix.concat(childMatrix)
matrix.getTriangleToTriangleMatrix([T1],[T2]);  

Get current transform matrix properties:

var a = matrix.a;	// scale x
var b = matrix.b;	// shear y
var c = matrix.c;	// shear x
var d = matrix.d;	// scale y
var e = matrix.e;	// translate x
var f = matrix.f;	// translate y

(also see decompose()).

Apply to a point:

var tPoint = matrix.applyToPoint(x, y);

Apply to an Array with point objects or point pair values:

var tPoints = matrix.applyToArray([{x: x1, y: y1}, {x: x2, y: y2}, ...]);
var tPoints = matrix.applyToArray([x1, y1, x2, y2, ...]);
var tPoints = matrix.applyToTypedArray(...);

or apply to a canvas context (other than optionally referenced in constructor):

matrix.applyToContext(myContext);

Get a matrix that transforms a given triangle into another one:

matrix.getTriangleToTriangleMatrix(t1px, t1py, t1qx, t1qy, t1rx, t1ry,
                                   t2px, t2py, t2qx, t2qy, t2rx, t2ry);  

Get inverse transformation matrix (the matrix you need to apply to get back to an identity matrix from whatever the matrix contains):

var invmatrix = matrix.inverse();

or

var invmatrix;

if (matrix.isInvertible()) {                  // check if we can inverse
    invmatrix = matrix.inverse();
}

You can interpolate between current and a new matrix. The function returns a new matrix:

var imatrix = matrix.interpolate(matrix2, t);  // t = [0.0, 1.0]
var imatrix = matrix.interpolateAnim(matrix2, t);

The former does a naive interpolation which works fine with translate and scale. The latter is better suited when there is for example rotation involved to avoid "flipping" (and is what the browsers are using) utilizing decomposition.

Check if there is any transforms applied:

var status = matrix.isIdentity();              // true if identity

Check if two matrices are identical:

var status = matrix.isEqual(matrix2);          // true if equal

Reset matrix to an identity matrix:

matrix.reset();

Methods are chainable:

matrix.rotateDeg(45).translate(100, 120);     // rotate, then translate

To synchronize a DOM element:

elem.style.transform = matrix.toCSS();        // some browsers may need prefix

See documentation for full overview and usage.

Contributors

See Change.log for details.

License

Released under MIT license. You can use this class in both commercial and non-commercial projects provided that full header (minified and developer versions) is included.

© 2014-2016 Epistemex

Epistemex

About

2D affine matrix power tools for JavaScript

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages

  • JavaScript 69.1%
  • HTML 30.9%