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This repository has been archived by the owner on May 29, 2023. It is now read-only.

Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.

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sophiathekitty/SharedVariableSaveSystem

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Shared Variable Save System

Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables. Based on this tutorial: architect with scriptable objects and now updated to use generics based on this: saving scriptable object variables

How to use

  • Create a new SaveObject (under the asset create menu)
  • Create Variables you want to have saved (Assets->Create->Variables)
  • Put Variables in folder with the same name as the SaveObject
  • Add Variables to SaveObject's Data list. (click search for variables to find all variables under /[SaveObjectName]/ folder.)
  • Create SaveMethod for where you want to save (Binary or PlayerPrefs)
  • Add SaveMethod to save SaveObject
  • Write classes use Variables to store and share data.
  • You can write your own SaveMethods to extend the system to save to remote locations.

Tutorials

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Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.

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