Add LightCycles.bind() to the built-in dispatchers section readme #80
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Fix #36
@glung So we agree to use solution number one (for anyone else, please see the discussion in the issue)
So I added the LightCycles.bind() into Built-in Dispatcher section, to make it clearer for the user when to call LightCycles.bind()
Let me know if you have any feedback or different idea! :)