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If
new_value == self.value
, why is_on_value_changed
needed?There was a problem hiding this comment.
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to propagate to all the linked states (this happens when clicking to unmix the state,
self.value
is the nominal value (of the first linked state) and we want to propagate that to all other linked glue states)There was a problem hiding this comment.
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(see the description above for the scenario where this makes a difference, probably could do the same by forcing a send_state, but that would then call
_on_value_changed
twice)