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Adding the Simulated Operational Intensity Overlay (#128)
* added depth and avgPar overlay * Update src/overlays/avg_parallelism_overlay.ts Co-authored-by: Philipp Schaad <[email protected]> * Update src/overlays/depth_overlay.ts Co-authored-by: Philipp Schaad <[email protected]> * add simulated operational intensity overlay --------- Co-authored-by: Cliff Hodel <[email protected]> Co-authored-by: Philipp Schaad <[email protected]>
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src/overlays/simulated_operational_intensity_overlay.ts
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// Copyright 2019-2022 ETH Zurich and the DaCe authors. All rights reserved. | ||
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import { DagreSDFG, Point2D, SimpleRect, SymbolMap } from '../index'; | ||
import { SDFGRenderer } from '../renderer/renderer'; | ||
import { | ||
Edge, | ||
NestedSDFG, | ||
SDFGElement, | ||
SDFGNode | ||
} from '../renderer/renderer_elements'; | ||
import { SDFV } from '../sdfv'; | ||
import { getTempColorHslString, get_element_uuid } from '../utils/utils'; | ||
import { GenericSdfgOverlay, OverlayType } from './generic_sdfg_overlay'; | ||
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export class SimulatedOperationalIntensityOverlay extends GenericSdfgOverlay { | ||
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public static readonly type: OverlayType = OverlayType.NODE; | ||
public readonly olClass: typeof GenericSdfgOverlay = SimulatedOperationalIntensityOverlay; | ||
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private op_in_map: { [uuids: string]: any } = {}; | ||
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public constructor(renderer: SDFGRenderer) { | ||
super(renderer); | ||
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this.renderer.emit( | ||
'backend_data_requested', 'op_in', 'SimulatedOperationalIntensityOverlay' | ||
); | ||
} | ||
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public clear_cached_op_in_values(): void { | ||
this.renderer.for_all_elements(0, 0, 0, 0, ( | ||
_type: string, _e: Event, obj: any | ||
) => { | ||
if (obj.data) { | ||
if (obj.data.op_in !== undefined) | ||
obj.data.op_in = undefined; | ||
if (obj.data.op_in_string !== undefined) | ||
obj.data.op_in_string = undefined; | ||
} | ||
}); | ||
} | ||
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public calculate_op_in_node( | ||
node: SDFGNode, symbol_map: SymbolMap, op_in_values: number[] | ||
): number | undefined { | ||
const op_in_string = this.op_in_map[get_element_uuid(node)]; | ||
let op_in = undefined; | ||
if (op_in_string !== undefined) | ||
op_in = this.symbol_resolver.parse_symbol_expression( | ||
op_in_string, | ||
symbol_map, | ||
false | ||
); | ||
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node.data.op_in_string = op_in_string; | ||
node.data.op_in = op_in; | ||
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if (op_in !== undefined && op_in > 0) | ||
op_in_values.push(op_in); | ||
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return op_in; | ||
} | ||
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public calculate_op_in_graph( | ||
g: DagreSDFG, symbol_map: SymbolMap, op_in_values: number[] | ||
): void { | ||
g.nodes().forEach(v => { | ||
const state = g.node(v); | ||
this.calculate_op_in_node(state, symbol_map, op_in_values); | ||
const state_graph = state.data.graph; | ||
if (state_graph) { | ||
state_graph.nodes().forEach((v: string) => { | ||
const node = state_graph.node(v); | ||
if (node instanceof NestedSDFG) { | ||
const nested_symbols_map: SymbolMap = {}; | ||
const mapping = | ||
node.data.node.attributes.symbol_mapping; | ||
// Translate the symbol mappings for the nested SDFG | ||
// based on the mapping described on the node. | ||
Object.keys(mapping).forEach((symbol: string) => { | ||
nested_symbols_map[symbol] = | ||
this.symbol_resolver.parse_symbol_expression( | ||
mapping[symbol], | ||
symbol_map | ||
); | ||
}); | ||
// Merge in the parent mappings. | ||
Object.keys(symbol_map).forEach((symbol) => { | ||
if (!(symbol in nested_symbols_map)) | ||
nested_symbols_map[symbol] = symbol_map[symbol]; | ||
}); | ||
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this.calculate_op_in_node( | ||
node, | ||
nested_symbols_map, | ||
op_in_values | ||
); | ||
this.calculate_op_in_graph( | ||
node.data.graph, | ||
nested_symbols_map, | ||
op_in_values | ||
); | ||
} else { | ||
this.calculate_op_in_node( | ||
node, | ||
symbol_map, | ||
op_in_values | ||
); | ||
} | ||
}); | ||
} | ||
}); | ||
} | ||
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public recalculate_op_in_values(graph: DagreSDFG): void { | ||
this.heatmap_scale_center = 5; | ||
this.heatmap_hist_buckets = []; | ||
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const op_in_values: number[] = []; | ||
this.calculate_op_in_graph( | ||
graph, | ||
this.symbol_resolver.get_symbol_value_map(), | ||
op_in_values | ||
); | ||
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this.update_heatmap_scale(op_in_values); | ||
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if (op_in_values.length === 0) | ||
op_in_values.push(0); | ||
} | ||
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public update_op_in_map(op_in_map: { [uuids: string]: any }): void { | ||
this.op_in_map = op_in_map; | ||
this.refresh(); | ||
} | ||
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public refresh(): void { | ||
this.clear_cached_op_in_values(); | ||
const graph = this.renderer.get_graph(); | ||
if (graph) | ||
this.recalculate_op_in_values(graph); | ||
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this.renderer.draw_async(); | ||
} | ||
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public shade_node(node: SDFGNode, ctx: CanvasRenderingContext2D): void { | ||
const op_in = node.data.op_in; | ||
const op_in_string = node.data.op_in_string; | ||
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const mousepos = this.renderer.get_mousepos(); | ||
if (op_in_string !== undefined && mousepos && | ||
node.intersect(mousepos.x, mousepos.y)) { | ||
// Show the computed op_in value if applicable. | ||
if (isNaN(op_in_string) && op_in !== undefined) | ||
this.renderer.set_tooltip(() => { | ||
const tt_cont = this.renderer.get_tooltip_container(); | ||
if (tt_cont) | ||
tt_cont.innerText = ( | ||
'Operational Intensity: ' + op_in_string + ' (' + op_in + ')' | ||
); | ||
}); | ||
else | ||
this.renderer.set_tooltip(() => { | ||
const tt_cont = this.renderer.get_tooltip_container(); | ||
if (tt_cont) | ||
tt_cont.innerText = 'Operational Intensity: ' + op_in_string; | ||
}); | ||
} | ||
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if (op_in === undefined) { | ||
// If the op_in can't be calculated, but there's an entry for this | ||
// node's op_in, that means that there's an unresolved symbol. Shade | ||
// the node grey to indicate that. | ||
if (op_in_string !== undefined) { | ||
node.shade(this.renderer, ctx, 'gray'); | ||
return; | ||
} else { | ||
return; | ||
} | ||
} | ||
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// Only draw positive op_in. | ||
if (op_in <= 0) | ||
return; | ||
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// Calculate the severity color. | ||
const color = getTempColorHslString(1 - this.get_severity_value(op_in)); | ||
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node.shade(this.renderer, ctx, color); | ||
} | ||
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public recursively_shade_sdfg( | ||
graph: DagreSDFG, | ||
ctx: CanvasRenderingContext2D, | ||
ppp: number, | ||
visible_rect: SimpleRect | ||
): void { | ||
// First go over visible states, skipping invisible ones. We only draw | ||
// something if the state is collapsed or we're zoomed out far enough. | ||
// In that case, we draw the op_in calculated for the entire state. | ||
// If it's expanded or zoomed in close enough, we traverse inside. | ||
graph.nodes().forEach(v => { | ||
const state = graph.node(v); | ||
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// If the node's invisible, we skip it. | ||
if ((ctx as any).lod && !state.intersect( | ||
visible_rect.x, visible_rect.y, | ||
visible_rect.w, visible_rect.h | ||
)) | ||
return; | ||
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if (((ctx as any).lod && (ppp >= SDFV.STATE_LOD || | ||
state.width / ppp <= SDFV.STATE_LOD)) || | ||
state.data.state.attributes.is_collapsed) { | ||
this.shade_node(state, ctx); | ||
} else { | ||
const state_graph = state.data.graph; | ||
if (state_graph) { | ||
state_graph.nodes().forEach((v: any) => { | ||
const node = state_graph.node(v); | ||
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// Skip the node if it's not visible. | ||
if ((ctx as any).lod && !node.intersect(visible_rect.x, | ||
visible_rect.y, visible_rect.w, visible_rect.h)) | ||
return; | ||
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if (node.data.node.attributes.is_collapsed || | ||
((ctx as any).lod && ppp >= SDFV.NODE_LOD)) { | ||
this.shade_node(node, ctx); | ||
} else { | ||
if (node instanceof NestedSDFG && | ||
node.attributes().sdfg && | ||
node.attributes().sdfg.type !== 'SDFGShell') { | ||
this.recursively_shade_sdfg( | ||
node.data.graph, ctx, ppp, visible_rect | ||
); | ||
} else { | ||
this.shade_node(node, ctx); | ||
} | ||
} | ||
}); | ||
} | ||
} | ||
}); | ||
} | ||
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public draw(): void { | ||
const graph = this.renderer.get_graph(); | ||
const ppp = this.renderer.get_canvas_manager()?.points_per_pixel(); | ||
const context = this.renderer.get_context(); | ||
const visible_rect = this.renderer.get_visible_rect(); | ||
if (graph && ppp !== undefined && context && visible_rect) | ||
this.recursively_shade_sdfg(graph, context, ppp, visible_rect); | ||
} | ||
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public on_mouse_event( | ||
type: string, | ||
_ev: Event, | ||
_mousepos: Point2D, | ||
_elements: SDFGElement[], | ||
foreground_elem: SDFGElement, | ||
ends_drag: boolean | ||
): boolean { | ||
if (type === 'click' && !ends_drag) { | ||
if (foreground_elem !== undefined && foreground_elem !== null && | ||
!(foreground_elem instanceof Edge)) { | ||
if (foreground_elem.data.op_in === undefined) { | ||
const op_in_string = this.op_in_map[ | ||
get_element_uuid(foreground_elem) | ||
]; | ||
if (op_in_string) { | ||
this.symbol_resolver.parse_symbol_expression( | ||
op_in_string, | ||
this.symbol_resolver.get_symbol_value_map(), | ||
true, | ||
() => { | ||
this.clear_cached_op_in_values(); | ||
const graph = this.renderer.get_graph(); | ||
if (graph) | ||
this.recalculate_op_in_values(graph); | ||
} | ||
); | ||
} | ||
} | ||
} | ||
} | ||
return false; | ||
} | ||
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} |