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Adjust changelog
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nickdnk committed Apr 9, 2023
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Expand Up @@ -19,7 +19,7 @@ Hotfix of stuff that should have been in 0.14.0.

# 0.14.0

*Note: Removed from releases. Please use 0.14.1 instead.*
*Note: Removed from releases. Please use 0.14.1 instead. All changes below still apply.*

#### 2023-04-08

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configuration.
6. You can now provide an `id` parameter to your team objects in match configurations, which is echoed back in the
forwards and JSON events.
7. Fixed missing HTTP event on `Get5_OnTeamReadyStatusChanged` and associated memory leak.
8. [`side_type`](https://splewis.github.io/get5/latest/match_schema/#schema) now accepts `random` as a parameter.
9. Workshop maps are now correctly formatted in the map veto system, assuming they contain a known map.
7. [`side_type`](https://splewis.github.io/get5/latest/match_schema/#schema) now accepts `random` as a parameter.
8. Workshop maps are now correctly formatted in the map veto system, assuming they contain a known map.
I.e. `workshop/82722474/de_nuke_2` would format to `Nuke`, since it contains `de_nuke`. Previously, a complete match
was required. The default Wingman maps now also format correctly (`de_lake` => `Lake` etc.).
10. The [`!get5`](https://splewis.github.io/get5/latest/commands/#get5) menu has been significantly upgraded and now
supports creating almost any type of match, similarly to the new `get5_creatematch` command, but using in-game menus
only. It now also lets you browse recent backups and set a winner if force-ending a match.
11. Any match configuration file can now take `scrim: true` in order to load in scrim mode, and `team2` will then not be
9. The [`!get5`](https://splewis.github.io/get5/latest/commands/#get5) menu has been significantly upgraded and now
supports creating almost any type of match, similarly to the new `get5_creatematch` command, but using in-game menus
only. It now also lets you browse recent backups and set a winner if force-ending a match.
10. Any match configuration file can now take `scrim: true` in order to load in scrim mode, and `team2` will then not be
required.
12. Cobblestone is now correctly detected in the chat-based veto system when typing `!ban cobble`. This needed a
workaround as the map file is the only one that's actually *misspelled*.
11. Cobblestone is now correctly detected in the chat-based veto system when typing `!ban cobble`. This needed a
workaround as the map file is the only one that's actually *misspelled* (`de_cbble`).

# 0.13.1

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