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Merge pull request #76 from gsgou/hamming_hanning_periodic
implements HammingPeriodic and HanningPeriodic
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,31 @@ | ||
using System; | ||
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namespace FftSharp.Windows | ||
{ | ||
public class HammingPeriodic : Window, IWindow | ||
{ | ||
public override string Name => "HammingPeriodic"; | ||
public override string Description => | ||
"The Hamming window has a sinusoidal shape does NOT touch zero at the edges (unlike the similar Hanning window). " + | ||
"It is similar to the Hanning window but its abrupt edges are designed to cancel the largest side lobe. " + | ||
"It may be a good choice for low-quality (8-bit) auto where side lobes lie beyond the quantization noise floor." + | ||
"A periodic window, for use in spectral analysis."; | ||
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public override bool IsSymmetric => false; | ||
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public override double[] Create(int size, bool normalize = false) | ||
{ | ||
double[] window = new double[size]; | ||
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double phaseStep = (2.0 * Math.PI) / size; | ||
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for (int i = 0; i < size; i++) | ||
window[i] = 0.54 - 0.46 * Math.Cos(i * phaseStep); | ||
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if (normalize) | ||
NormalizeInPlace(window); | ||
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return window; | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,31 @@ | ||
using System; | ||
|
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namespace FftSharp.Windows | ||
{ | ||
public class HanningPeriodic : Window, IWindow | ||
{ | ||
public override string Name => "HanningPeriodic"; | ||
public override string Description => | ||
"The Hanning window has a sinusoidal shape which touches zero at the edges (unlike the similar Hamming window). " + | ||
"It has good frequency resolution, low spectral leakage, and is satisfactory for 95 percent of use cases. " + | ||
"If you do not know the nature of the signal but you want to apply a smoothing window, start with the Hann window." + | ||
"A periodic window, for use in spectral analysis."; | ||
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public override bool IsSymmetric => false; | ||
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public override double[] Create(int size, bool normalize = false) | ||
{ | ||
double[] window = new double[size]; | ||
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double phaseStep = (2.0 * Math.PI) / size; | ||
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for (int i = 0; i < size; i++) | ||
window[i] = 0.5 - 0.5 * Math.Cos(i * phaseStep); | ||
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if (normalize) | ||
NormalizeInPlace(window); | ||
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return window; | ||
} | ||
} | ||
} |
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