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The "Raster"

Derek edited this page Dec 1, 2017 · 1 revision

Syr employs the concept that rendering to stages is done through a "Raster Engine". Each Raster Engine is built for the native platform that it will draw within.

The Raster Engine's job is deeper than just drawing. It will also maintain State parity, provide eventing, and animation hookups for the environment it's drawing to.

Syr translates Class based JSX to an AST representation of the UI structure. This is transported over the bridge, and then built into a GUI.

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