All features work client-side unless otherwise mentioned.
- Can now scroll through chat history (once there's enough history, just scroll with mousewheel while the chat input is active!)
- Chat history is no longer limited to 4 messages (defaults to 15, can be increased further in config)
- A scrollbar shows your position in history (can be disabled in config)
- Dead, spectating players can now chat with one another.
- NOTE: For this, the mod must be installed on the host.
- Living players cannot hear dead players, unless the host enables it.
- The names of dead players are color-coded grey.
- Increases the 30 character message limit (default: 1000, configurable by host)
- NOTE: For this, the mod also needs to be installed by the host.
Without it, the limit can only be increased to ~50.
- NOTE: For this, the mod also needs to be installed by the host.
- Increases the size of the chat area (toggleable)
- Changes the default font size so that more text can fit (configurable)
- Removes the apostrophes (
'
) around chat messages. - Can now use
Shift+Enter
to insert line breaks in your messages. - Chat fades away completely when not in use.
- You can fully configure how many seconds the chat remains visible before fading, and how much the chat fades.
- Compatible with mods like LethalLoudnessMeter that add UI elements to the bottom-left corner.
- Messages you receive while the clock is visible will now have timestamps (can be disabled in config)
- You can now say the same thing multiple times in a row
- NOTE: Only players with the mod installed will be able to see repeat messages
- Can customize the range at which players can hear eachother (configurable by host)
- NOTE: All players must have the mod for this feature to work properly
- Changes the chat input text to a more readable color (configurable)
- When both you and the sender of a message are holding an active walkie-talkie, the name is color-coded green.
- This is to clarify a vanilla feature where any players holding active walkies can hear each other's messages at any distance.