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Releases: technicaljicama/godot-psp

Sixth release

23 Sep 16:19
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A godot engine port for the Sony PSP (sixth public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file data.pck
  • Create a folder on your psp called however you like in /PSP/GAME/
  • Drop the EBOOT.PBP file attached into that folder.
  • Also copy the data.pck file in the same folder
    (when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via Mesh are not being displayed as well, Import .dae files using Import -> Scene! That works!

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • 3D animations with skeletons and bones work properly now
  • Should run faster due to overclocking

When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console

Fifth Release

08 Aug 11:05
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A godot engine port for the Sony PSP (fifth public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file data.pck
  • Create a folder on your psp called however you like in /PSP/GAME/
  • Drop the EBOOT.PBP file attached into that folder.
  • Also copy the data.pck file in the same folder
    (when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via Mesh are not being displayed as well, Import .dae files using Import -> Scene! That works!

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • Audio plays completly normal now.
  • Shouldnt crash on the psp anymore

When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console

Fourth Release

07 Aug 21:23
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A godot engine port for the Sony PSP (fourth public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file data.pck
  • Create a folder on your psp called however you like in /PSP/GAME/
  • Drop the EBOOT.PBP file attached into that folder.
  • Also copy the data.pck file in the same folder
    (when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via Mesh are not being displayed as well, Import .dae files using Import -> Scene! That works!

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • Renderer

When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console

Third PSP Release

27 Apr 18:28
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A godot engine port for the Sony PSP (second public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file data.pck
  • Create a folder on your psp called however you like in /PSP/GAME/

If you make a 2D game, use 2d.pbp and rename it to eboot.pbp!

If you make a 3D game, use 3d.pbp and rename it to eboot.pbp!

  • Drop the EBOOT.PBP file attached into that folder.
  • Also copy the data.pck file in the same folder
    (when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via Mesh are not being displayed as well, Import .dae files using Import -> Scene! That works!

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • 3D - 2D Version

When reporting issues, make sure to include a full ppsspp log. ( settings -> Tools -> developer tools -> Logging channels -> Log level -> select "verb.") and use the log console

Second PSP release

27 Apr 17:06
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A godot engine port for the Sony PSP (second public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file data.pck
  • Create a folder on your psp called however you like in /PSP/GAME/
  • Drop the EBOOT.PBP file attached into that folder.
  • Also copy the data.pck file in the same folder
    (when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • 3d Models imported via Mesh are not being displayed as well, Import .dae files using Import -> Scene! That works!

Please report any issues in the issues tab!

Notes

  • data.pck always has to be where eboot.pbp is

Fixes since the last release:

  • Env color implemented
  • Implement quit
  • Current path loading
  • Some minor stuff I dont remember (look at the commits if you want)

Godot PSP

23 Apr 13:17
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A godot engine port for the Sony PSP (first public release).

How to export?

  • Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os
  • Install the export templates
  • Make your 2d or 3d game
  • Go to export -> Linux -> Export zip/pck -> name the file data.pck
  • Create a folder on your psp called Godot in /PSP/GAME/
  • Drop the EBOOT.PBP file attached into that folder.
  • Also copy the data.pck file in the same folder
    (when updating the game on the psp replacing the data.pck file is enough)

A PSP 2000 is pretty much required

Known issues

2D:

  • Frame remains to be seen. Solution -> disable the width, height options in the project settings

3D:

  • World env color doesn't get displayed
  • 3d Models imported via Mesh are not being displayed as well, Import .dae files using Import -> Scene! That works!

Please report any issues in the issues tab!