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Typo fix
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thommcgrath committed Aug 1, 2024
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2 changes: 1 addition & 1 deletion docs/core/mods/arksa/index.markdown
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Expand Up @@ -126,7 +126,7 @@ When the game updates, run the install command again to download and apply those

- **Replace Previously Discovered Blueprints**{:.ui-keyword}: This option tells Beacon to replace anything found by previous discovery runs. This is useful for getting the most up-to-date information, but if you have previously made changes to blueprints, those changes will be lost with this option turned on. Sometimes mod authors name things in a way that makes sense in the game, but needs additional clarity in Beacon, so changing names is not uncommon.
- **Delete Blueprints That Are Not Found by Discovery**{:.ui-keyword}: Sometimes mod authors remove content. With this option turned on, Beacon will delete anything that it cannot discover.
- **Ignore Official Classes**{:.ui-keyword}: In rare cases, mod authors will use the same class names as official classes. These are often not useful to discover as their configs will conflict with the official classes. This option is not available when SADM is turned on.
- **Ignore Official Classes**{:.ui-keyword}: In rare cases, mod authors will use the same class names as official classes. These are often not useful to discover as their configs will conflict with the official classes. This option is not available when SAMD is turned on.
- **Confidence Threshold**{:.ui-keyword}: With SAMD turned off, Beacon has to do a lot of guessing based on the mod's manifest. Sometimes mod authors name their item classes and unlock classes in such a way that Beacon has a high degree of confidence that they belong together. But sometimes mod authors are inconsistent in their naming. A higher confidence number will find fewer results, but those results are more likely to be correct. There is no correct value for this setting, so trial and error may be necessary.

### Unconfirmed Blueprints
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