Releases: thommcgrath/Beacon
Releases · thommcgrath/Beacon
Beacon 2.1
- Support for Palworld.
- Web content, such as the login and help views, now use the built-in WebView2 control on Windows, instead of including a copy of Chrome with Beacon.
- Fixed language on Nitrado authorization error.
- Fixed language on the post-deploy dialog.
- Ark: Survival Ascended Mod Discovery will attempt to find spawn points.
Beacon 2.1 Alpha 2
- ASA mod discovery now tries to download the smallest mod file first, rather than the one recommended by CurseForge.
- ASA mod discovery will try multiple downloads. This allows it to work with ASA premium mods, where the smallest mod file may be protected.
- Added "perfect" tame column to ASA and ASE difficulty editors.
- [Windows] Removed CEF (Chrome Embedded Framework) in favor of the built-in WebView2.
Beacon 2.0.2.1
- ASA mod discovery now tries to download the smallest mod file first, rather than the one recommended by CurseForge.
- ASA mod discovery will try multiple downloads. This allows it to work with ASA premium mods, where the smallest mod file may be protected.
- Added "perfect" tame column to ASA and ASE difficulty editors.
Beacon 2.1 Alpha 1
- Palworld support!
Beacon 2.0.2
- Empty sets, typically possibly in loot and spawn points, will not export from Ark Ascended projects because the game doesn't seem to parse the "()" correctly, causing potential start issues.
- Added more guidance when a Nitrado authorization is no longer valid and needs to be replaced.
- Blueprints can now be exported to CSV.
- Fixed GameServerApp command line options not importing or deploying.
- Omni notice banners will take users to game-specific pages.
Beacon 2.0.1
- Fixed an exception when updating from a previous version of Beacon with an empty recent projects list.
- Added an "update strategy" setting to the deploy process. ASA Nitrado servers will be able to choose between three different strategies: "stop, update, start", "update and restart", and "update only."
- Improve error message handling in the login window.
- Empty loot item set names are no longer allowed. Item sets with empty names will become filled with a default name.
- Fixed exception creating a breeding multipliers sharable link.
Beacon 2.0.0.4
- Fixed an exception new users would experience while creating a loot item set entry.
Beacon 2.0.0.3
- Fixed database breakdown if a previously imported mod becomes added to the official mods list.
- Changing mod blueprints will update the mod's "last update" time.
- Fixed false error message on mod blueprint publish.
- ASA mod discovery will try to find loot containers.
- Added "Unlock String" column to mod engram list.
- Can now copy and paste mod recipe ingredients.
- Catching exception while trying to save mod blueprints.
- Fixed ASA mod discovery of mods with minimal paths.
- ASA "Add Mod" will not allow adding built-in mods.
- If run on built-in mods, ASA mod discovery will place its results into the User Blueprints mod.
- Fixed bug causing too many mods to be deleted.
- Improved database cleanup before a refresh.
- Recently selected blueprints will filter to the top of the selection list.
- Deploy backups will include Nitrado's full config data.
- Spawn sets will restore their colors from save.
Beacon 2.0.0.2
- Server list refresh will no longer cause an exception if an account's servers cannot be listed.
- Locally-saved projects will correctly update their encryption key after a password reset.
- Fixed some checkbox labels being cut short on Mac.
- Fixed searching the community and developer mod lists.
- Local backups of cloud projects can be toggled from the Project Settings editor.
- Fixed ASA spawn limits and replacements.
- Adjusted handling of ASA mod content paths.
- ASA mod paths will be automatically updated from the old ASE structure to the new ASA structure.
- Realtime data connection will more aggressively try to stay connected.
- Deleting a spawn point from the Creature Spawns editor will mark the project as having unsaved changes.
Beacon 2.0.0.1
- Fixed mod engram unlock requirements not clearing.
- Mod selector will not get messed up by long mod names.
- ASA mod discovery automatically adds the "blueprintable" tag to engrams. It may not always be correct, but it'll be helpful more often than it isn't.
- Editing multiple blueprints will save correctly again.
- Correctly enabling the "Save" button when importing mod content that has been included with a project.
- Creature Spawns editor for ASA will now produce config lines with full blueprint paths, which makes the config work again!
- Fixed issue decrypting external services owned by other users.
- The Stack Sizes editor for ASA is now free.
- Added some logging to help figure out why the realtime socket disconnects.
- Fixed general settings not being deleted by server-supplied data updates.