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Releases: thommcgrath/Beacon

Beacon 2.1

06 Mar 19:55
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  • Support for Palworld.
  • Web content, such as the login and help views, now use the built-in WebView2 control on Windows, instead of including a copy of Chrome with Beacon.
  • Fixed language on Nitrado authorization error.
  • Fixed language on the post-deploy dialog.
  • Ark: Survival Ascended Mod Discovery will attempt to find spawn points.

Beacon 2.1 Alpha 2

15 Feb 19:33
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Beacon 2.1 Alpha 2 Pre-release
Pre-release
  • ASA mod discovery now tries to download the smallest mod file first, rather than the one recommended by CurseForge.
  • ASA mod discovery will try multiple downloads. This allows it to work with ASA premium mods, where the smallest mod file may be protected.
  • Added "perfect" tame column to ASA and ASE difficulty editors.
  • [Windows] Removed CEF (Chrome Embedded Framework) in favor of the built-in WebView2.

Beacon 2.0.2.1

15 Feb 19:32
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  • ASA mod discovery now tries to download the smallest mod file first, rather than the one recommended by CurseForge.
  • ASA mod discovery will try multiple downloads. This allows it to work with ASA premium mods, where the smallest mod file may be protected.
  • Added "perfect" tame column to ASA and ASE difficulty editors.

Beacon 2.1 Alpha 1

31 Jan 15:28
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Beacon 2.1 Alpha 1 Pre-release
Pre-release
  • Palworld support!

Beacon 2.0.2

31 Jan 15:23
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  • Empty sets, typically possibly in loot and spawn points, will not export from Ark Ascended projects because the game doesn't seem to parse the "()" correctly, causing potential start issues.
  • Added more guidance when a Nitrado authorization is no longer valid and needs to be replaced.
  • Blueprints can now be exported to CSV.
  • Fixed GameServerApp command line options not importing or deploying.
  • Omni notice banners will take users to game-specific pages.

Beacon 2.0.1

17 Jan 18:13
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  • Fixed an exception when updating from a previous version of Beacon with an empty recent projects list.
  • Added an "update strategy" setting to the deploy process. ASA Nitrado servers will be able to choose between three different strategies: "stop, update, start", "update and restart", and "update only."
  • Improve error message handling in the login window.
  • Empty loot item set names are no longer allowed. Item sets with empty names will become filled with a default name.
  • Fixed exception creating a breeding multipliers sharable link.

Beacon 2.0.0.4

02 Jan 20:01
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  • Fixed an exception new users would experience while creating a loot item set entry.

Beacon 2.0.0.3

30 Dec 22:08
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  • Fixed database breakdown if a previously imported mod becomes added to the official mods list.
  • Changing mod blueprints will update the mod's "last update" time.
  • Fixed false error message on mod blueprint publish.
  • ASA mod discovery will try to find loot containers.
  • Added "Unlock String" column to mod engram list.
  • Can now copy and paste mod recipe ingredients.
  • Catching exception while trying to save mod blueprints.
  • Fixed ASA mod discovery of mods with minimal paths.
  • ASA "Add Mod" will not allow adding built-in mods.
  • If run on built-in mods, ASA mod discovery will place its results into the User Blueprints mod.
  • Fixed bug causing too many mods to be deleted.
  • Improved database cleanup before a refresh.
  • Recently selected blueprints will filter to the top of the selection list.
  • Deploy backups will include Nitrado's full config data.
  • Spawn sets will restore their colors from save.

Beacon 2.0.0.2

20 Dec 18:43
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  • Server list refresh will no longer cause an exception if an account's servers cannot be listed.
  • Locally-saved projects will correctly update their encryption key after a password reset.
  • Fixed some checkbox labels being cut short on Mac.
  • Fixed searching the community and developer mod lists.
  • Local backups of cloud projects can be toggled from the Project Settings editor.
  • Fixed ASA spawn limits and replacements.
  • Adjusted handling of ASA mod content paths.
  • ASA mod paths will be automatically updated from the old ASE structure to the new ASA structure.
  • Realtime data connection will more aggressively try to stay connected.
  • Deleting a spawn point from the Creature Spawns editor will mark the project as having unsaved changes.

Beacon 2.0.0.1

15 Dec 16:53
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  • Fixed mod engram unlock requirements not clearing.
  • Mod selector will not get messed up by long mod names.
  • ASA mod discovery automatically adds the "blueprintable" tag to engrams. It may not always be correct, but it'll be helpful more often than it isn't.
  • Editing multiple blueprints will save correctly again.
  • Correctly enabling the "Save" button when importing mod content that has been included with a project.
  • Creature Spawns editor for ASA will now produce config lines with full blueprint paths, which makes the config work again!
  • Fixed issue decrypting external services owned by other users.
  • The Stack Sizes editor for ASA is now free.
  • Added some logging to help figure out why the realtime socket disconnects.
  • Fixed general settings not being deleted by server-supplied data updates.