Skip to content

Releases: thommcgrath/Beacon

Beacon 2.3.1.6

26 Nov 19:33
Compare
Choose a tag to compare
  • Further refines Beacon's realtime communication.
  • Fixed an exception that can occur when the recent projects list contains an invalid path.
  • Fixed the tag picker's "restore to defaults" option not updating the results list.

Beacon 2.3.1.5

25 Nov 18:26
Compare
Choose a tag to compare
  • Fixed an issue causing Beacon's realtime connection to open excess connections.

Beacon 2.3.1.4

21 Nov 19:28
Compare
Choose a tag to compare
  • Beacon will correctly recognize the copied deploy trigger of cloud projects.
  • After migrating from an anonymous account, connected accounts (such as Nitrado) leave an alias behind to projects can find the old accounts. Projects will update themselves to use the new connected account as needed.
  • Beacon's realtime communication connection will more aggressively reconnect.

Beacon 2.3.1.3

03 Nov 16:46
Compare
Choose a tag to compare
  • Slightly improved error message when loading projects.
  • Fixed issue with connection count throttling.
  • Fixed a bug that prevented exported loot drops from including their contents.
  • Projects can force mods based on additional criteria.
  • Corrected sorting in Levels and XP editor.
  • Fixed an issue that caused expired update plans to remove their features from versions of Beacon that they should not have.

Beacon 2.3.1.2

02 Oct 18:35
Compare
Choose a tag to compare
  • Fixed incorrect map names for Ark: Survival Ascended projects in the Cloud and Community project lists.
  • Duplicating a config set no longer creates a "linked" copy of the config set, where editing one set would also edit the other.

Beacon 2.3.1.1

03 Sep 18:29
Compare
Choose a tag to compare

Bug Fixes

  • Fixed Ark: Survival Ascended's Day Cycle editor not showing seasons when the Preview menu is set to Aberration.

Beacon 2.3.1

21 Aug 01:19
Compare
Choose a tag to compare

New Features

  • Default loot item sets, crafting recipes, and spawn sets can be loaded after they are added to the project by right-clicking and selecting "Load Defaults".
  • Revised Ark: Survival Ascended Day and Night Cycle editor. The editor now allows a map selection to view the multiplier effects on each map, as well as the start and end times of the day. Users can now enter their desired times using the same formatting rules as the times in the Breeding Multipliers editor.

Changes

  • Recent items in the Ark: Survival Evolved item selector will respect filters. This matches the behavior of Ark: Survival Ascended projects.
  • Beacon's command line output now uses the correct map names instead of Nitrado's map names.

Bug Fixes

  • Fixed spawn points allowing invalid mode combinations.
  • Fixed the Game.ini path field in local file import being editable when it was not supposed to be.
  • Fixed an exception that could occur when updating the database if Beacon had not been started in months.

Beacon 2.3.0

30 Jul 15:55
Compare
Choose a tag to compare

New Features

  • Mod Discovery for Ark: Survival Ascended has a new option "Use Server-Assisted Discovery" on Windows x86 64-bit. This option will not appear on systems that do not support it. When enabled, Mod Discovery will use the Ark: Survival Ascended Dedicated Server files from Steam to achieve perfect results. The client game files will not work for this, but the dedicated server is free and much smaller than the game itself.
  • Mod Discovery for Ark: Survival Ascended has a new "Replace Previously Discovered Blueprints" option that is enabled by default. Disabling this option will tell Beacon to skip blueprints that have already been discovered, which is useful if you have made changes such as renaming items for clarity.
  • Ark: Survival Ascended projects and mods are now considered "blueprint providers" just like Beacon's databases. This means that unsaved mod content and embedded project blueprints will now appear wherever official blueprints can. This is especially useful when editing mod items that require other mod items as recipe ingredients, as these were not selectable in the past.
  • Beacon will monitor GameServerApp.com's rate limit and automatically idle processes as needed to avoid hitting the limit.
  • The "Setup Transferrable Element" tool for Ark: Survival Ascended projects now allows you to select alternate items for Element and Element Shards. This is useful for servers with stack mods or other remapping mods, where the recipe that Beacon needs to change is not the official one.
  • Added support for 3 new creature adjustments in Ark: Survival Ascended: DinoClassSpeedMultipliers, TamedDinoClassSpeedMultipliers, and TamedDinoClassStaminaMultipliers. These settings do exactly what they sound like.
  • Added support for bDisableDinoDecayClaiming for Ark: Survival Evolved and Ark: Survival Ascended. This setting prevents creatures from being claimed after their decay time has expired.
  • Lists with checkboxes can be mass-toggled using a new action in the right-click menu. The old checkbox control/command click method still works.

Changes

  • All mods embedded in a project will appear in the project's mods picker, so they can be disabled if the user does not have the mod in their database.
  • New installs will not use the MAC address as part of the device identifier.
  • Recent items in object pickers will respect the search filter.
  • Changed message shown after emptying caches.
  • "Save Embedded Blueprints" window now sorts its list by name.
  • Engram Control will refresh its contents after database updates, which includes saving mod content.
  • Engram Control will no longer create duplicate overrides for a single unlock string if there are multiple matches.
  • Dark mode colors look nicer on Mac.

Bug Fixes

  • Fixed a database exception running Mod Discovery for Ark: Survival Evolved.
  • Fixed Community mods sorting.
  • Avoiding an strange exception while importing database updates.
  • Fixed JavaScript-based Loot Template Selectors for Ark: Survival Ascended.
  • Fixed handling of server-pushed updates that have no body.
  • Fixed import of Ark: Survival Evolved mods.
  • Server-pushed events will use the device id to avoid showing messages to the device that sent the event. This means the rare "project was saved on another device" message shown to the device that saved the project should not longer happen.

Beacon 2.3.0 Beta 4

18 Jul 20:11
Compare
Choose a tag to compare
Beacon 2.3.0 Beta 4 Pre-release
Pre-release

New Features

  • Server-Assisted Mod Discovery will now search for all items, creatures, loot drops, spawn points, and unlocks. This is a double-edged sword, however, as it will find things that are not necessarily used by the game. Therefore, for things found in this way that Beacon is not sure about, Beacon will present the user with a list of "low confidence" results that the user can choose to keep or not.
  • Added support for 3 new creature adjustments in Ark: Survival Ascended: DinoClassSpeedMultipliers, TamedDinoClassSpeedMultipliers, and TamedDinoClassStaminaMultipliers. These settings do exactly what they sound like.
  • Added support for bDisableDinoDecayClaiming for Ark: Survival Evolved and Ark: Survival Ascended. This setting prevents creatures from being claimed after their decay time has expired.
  • Lists with checkboxes can be mass-toggled using a new action in the right-click menu. The old checkbox control/command click method still works.

Changes

  • Server-Assisted Mod Discovery looks for content in more "remap" mod properties.

Bug Fixes

  • Server Assisted Mod Discovery will not fail for mods that forgot to link their ModDataAsset.
  • Fixed JavaScript-based Loot Template Selectors for Ark: Survival Ascended.
  • Fixed handling of server-pushed updates that have no body.

Beacon 2.3.0 Beta 3

11 Jul 14:43
Compare
Choose a tag to compare
Beacon 2.3.0 Beta 3 Pre-release
Pre-release

Bug Fixes

  • Server-assisted mod discovery will find items crafted in mod crafting stations.
  • Pressing the "Save Blueprints" button no longer locks up Beacon for a few seconds.
  • Mod publishing errors will tell you exactly what is wrong.
  • Loot drop and spawn point default contents will recognize content from open mod editors.

Changes

  • Changed message shown after emptying caches.