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code changes to compile on arm macOS. #86
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'Progress update' from robotconscience@b31cd15
Fork by robotconscience, "of_v11.2" branch robotconscience@415e8cc
homebrew installs openframework into Applications on mac
removed the code put in place for using NI2, but make notations in comments about where it would got
compiles on mac with ARM and openframeworks 0.12
seanth
changed the title
code changes to compile on am macOS.
code changes to compile on arm macOS.
Feb 17, 2024
A stub laying groundwork for it so save a file that can be used as a DEM by other software
More reasonable path for debug files
reads in a file path for where to save the region of interest file right now saves tow flavours of image files when 's' is pressed: the kinect greyscale depth image the image that the projector shines on the sand The latter is probably what will end up being the one used as the final, but they are both experiments to see what works
comment out unused variable defined string for the region of interest image file path
when user presses 's' save an image file of the sandbox terrain
An image is being generated of what the projector shows on the sand. Still to do: •Save to location defined in the defaults file •Save only the ROI. Maybe optionally save all •Make a custom screen buffer using a dedicated colour map so the resulting image is greyscale with pixel values of 0-255
First draft of a greyscale colour map key for making the DEM from the screenbuffer
commenting out unused parts to clean up compiling warnings
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Used a subset of code from robotconscience. Mostly the "woot, compiles" commit. https://github.com/robotconscience/Magic-Sand/tree/415e8cc33f27932f00a37f178bd1db7da2219fa4
Confirmed compiles on a m1 Mac running macOS 12.6. Used OpenFramework 0.12
Goes a long way to addressing #14, #63, #64, #67, #73, and #85. Most of those were about the prebuilt versions not working on the 64 bit OS, but these changes compile and run on 64bit ARM. Have not tested on 64bit Intel.
Build was done from commandline after using homebrew to install openframeworks, and manually installing the needed addons.