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Caching for system objects in the star system. This allows for direct access to objects within the star system without a traversal of the whole system tree.
Changes
Bug fixes
Fixed a bug where non-existent dynamic GPSs could cause the game to crash.
Fixed a bug where an elevation of 90 degrees could cause a planet to get a position of NaN, which in turn caused other issues, such as freezing of the game.
Known Issues
The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.