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ben_homework = Homework(normal_mode, hard_mode, AI_training) #5

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223 changes: 223 additions & 0 deletions game_of_sticks.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,223 @@
import os
import random


class SticksGame:
# X Print out rules
# X create and start turns
# X remove turn sticks from pile
# X display remaining sticks
# X Stop when player starts turn with one stick in pile
def __init__(self, player1, player2):
self.pile = 20
self.player1 = player1
self.player2 = player2
self.current_player = player1

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def display_pile(self):
return "Pile contains {} sticks.".format(self.pile) \
+ (" / " * self.pile)

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def switch_players(self):
if self.current_player == self.player1:
self.current_player = self.player2
else:
self.current_player = self.player1

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def remove(self, silent=False):
if not silent:
print("Currently {}'s turn\n".format(self.current_player.name))
self.current_player.pick_up(self.pile)
self.pile -= self.current_player.sticks
self.current_player.sticks = 0

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def winner(self):
if self.pile > 0:
return None
else:
return self.current_player

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def start(self):
self.pile = 20
while not self.winner():
os.system('clear')
print(self.display_pile())
self.remove()
self.switch_players()

self.current_player.win_state = True
os.system('clear')
print("Game Over!")
self.player1.win_check()
self.player2.win_check()
self.play_again()

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def play_again(self):
go_again = input("Would you like to play again (y/n)? ").lower()

if go_again[0] == "y":
self.start()
elif go_again[0] == "n":
return
else:
self.play_again()

###############################################################################


class Player:
# X decide how many sticks to pick up
def __init__(self, name="Player"):
self.name = name
self.sticks = 0
self.win_state = False

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def pick_up(self, remaining):
try:
num = int(input("How many sticks would you like to pick up? "))

if num in [1, 2, 3]:
self.sticks = num
else:
print("Invalid choice!")
return self.pick_up(remaining)
except ValueError:
print("Invalid choice!")
return self.pick_up(remaining)

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def win_check(self):
if self.win_state:
print("The winner is {}!\n".format(self.name))
self.win_state = False

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def __repr__(self):
return self.name

###############################################################################


class AIPlayer(Player):
def __init__(self, name="AI"):
super().__init__(name)
self.chosen = {}
self.possibilities = {}
self.tally = 0

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def choices(self, remaining):
return self.possibilities.setdefault(remaining, [1, 2, 3])

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def pick_up(self, remaining):
choice = random.choice(self.choices(remaining))
self.chosen[remaining] = choice
self.sticks = choice

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def win_check(self, silent=False):
if self.win_state:
if not silent:
print("The winner is {}!\n".format(self.name))
self.integrate_win()
self.tally += 1
self.win_state = False
else:
self.chosen = {}

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #

def integrate_win(self):
"""for each choice made, add that choice into the
possible choices"""
for key in self.chosen:
self.possibilities[key].append(self.chosen[key])

self.chosen = {}


###############################################################################


class AISticksGame(SticksGame):
def start(self):
count = 100000
while count > 0:
self.pile = 20
while not self.winner():
self.remove(silent=True)
self.switch_players()

self.current_player.win_state = True
self.player1.win_check(silent=True)
self.player2.win_check(silent=True)
count -= 1
if self.player1.tally >= self.player2.tally:
return self.player1
else:
return self.player2


###############################################################################


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This menu() function is long and rather ugly. Would like a cleaner solution.

def menu():
os.system('clear')
print("Welcome to the Game of Sticks!\n\
In the Game of Sticks there is a heap of sticks on a board.\n\
On their turn, each player picks up 1 to 3 sticks.\n\
The one who has to pick the final stick will be the loser.\n")

set_up = input("Would you like to play against another [h]uman, \
a [c]omputer, or a [t]rained computer? ").lower()

if set_up[0] == "h":
player_name1 = input("First Player's Name: ")
player_name2 = input("Second Player's Name: ")
player1 = Player(player_name1)
player2 = Player(player_name2)
game = SticksGame(player1, player2)
game.start()
elif set_up[0] == "c":
player_name = input("Your Name: ")
player1 = Player(player_name)
player2 = AIPlayer()
game = SticksGame(player1, player2)
game.start()
elif set_up[0] == "t":
ai1 = AIPlayer()
ai2 = AIPlayer()
AI_game = AISticksGame(ai1, ai2)
player_name = input("Your Name: ")
player1 = Player(player_name)
player2 = AI_game.start()
game = SticksGame(player1, player2)
game.start()
else:
os.system('clear')
print("Invalid choice, please try again")
return menu()


if __name__ == '__main__':
menu()
113 changes: 113 additions & 0 deletions test_game_of_sticks.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,113 @@
from game_of_sticks import SticksGame, Player, AIPlayer, AISticksGame


def test_SticksGame_has_pile():
game = SticksGame("p1", "p2")
assert game.pile == 20


class TestGame(SticksGame):
def play_again(self):
return None


def test_SticksGame_ends():
game = TestGame("p1", "p2")
assert not game.winner() == "p1"
assert not game.winner() == "p2"
game.pile = 0
assert game.winner() == "p1"
assert not game.winner() == "p2"


def test_SticksGame_displays_pile():
game = SticksGame("p1", "p2")
assert game.display_pile() == "Pile contains 20 sticks."
game.pile = 3
assert game.display_pile() == "Pile contains 3 sticks."


def test_SticksGame_switches_players():
game = SticksGame("p1", "p2")
game.switch_players()
assert game.current_player == "p2"
game.switch_players()
assert game.current_player == "p1"


class TestPlayer(Player):
def __init__(self):
super().__init__()
self.check = 2

def pick_up(self, remaining):
if self.check in [1, 2, 3]:
self.sticks = self.check


def test_player_decides_how_many_sticks_to_take():
player = TestPlayer()
assert player.sticks == 0
player.pick_up(1)
assert player.sticks == 2
player.check = 1
player.pick_up(1)
assert player.sticks == 1
player.check = 3
player.pick_up(1)
assert player.sticks == 3
player.check = 4
player.pick_up(1)
assert not player.sticks == 4


def test_SticksGame_removes_sticks_from_pile():
player = TestPlayer()
game = SticksGame(player, player)
assert game.pile == 20
game.remove()
assert game.pile == 18
player.check = 4
game.remove()
assert game.pile == 18


def test_SticksGame_goes_until_winner():
p1 = TestPlayer()
p2 = TestPlayer()
game = TestGame(p1, p2)
game.start()
print(game.pile)
print(game.current_player)
assert game.winner() is not None


def test_AI_test_game():
ai = AIPlayer()
ai.pick_up(17)
ai.pick_up(12)
ai.pick_up(3)
ai.integrate_win()
assert len(ai.choices(17)) == 4
ai.pick_up(17)
ai.pick_up(10)
ai.integrate_win()
assert len(ai.choices(17)) == 5
assert len(ai.choices(10)) == 4
ai.pick_up(17)
ai.pick_up(10)
ai.win_check()
assert len(ai.choices(17)) == 5
assert len(ai.choices(10)) == 4


def test_AI_choices():
"""An initial player should have 1, 2, 3 as choices for all numbers."""
ai = AIPlayer()
assert ai.choices(13) == [1, 2, 3]

def test_AISticksGame():
HAL = AIPlayer()
GLaDOS = AIPlayer()
game = AISticksGame(HAL, GLaDOS)
assert game.start() == HAL or game.start() == GLaDOS