1.9.2
A small bug fix release, with a few UI improvements!
Thanks to contributors Andy, Antony, and zenzombie.
Change log
Bug fixes
- Re-rendered the fonts again to fix blur and boldness issues
- Fixed a bug from 1.9.1 where dampening armor and slowing weapons had
"abomination" in their name - Fixed salamanders and other ranged-melee creatures with the grappling mutation
attempting to seize their target from a distance. Now ranged attacks do damage
as normal, while adjacent attacks seize - Fixed walls discovered with the scroll of magic mapping not being smoothed out
in tiles mode - Fixed bolts from unidentified staffs or wands from being referred to by name
when reflected - Fixed the player's health bar showing a negative percentage when landing a hit
with a transference ring equipped - Fixed psychic emanations sometimes being described as the wrong size
- Wizard-mode replays and saves now work past the first immortal "death"
Other changes
- Added monster mutations to the seed catalog
- Recording playback can now be paused with the mouse or the Escape key
- Added brogue-cmd.bat file for Windows. brogue.exe does not print output when
run from a command prompt window, so use this script instead if you want to
see it, e.g. when printing a seed catalog - A dialog is now shown when trying to play back a wizard game in regular mode
or vice versa