1.9.3
Major graphical improvements on all platforms, some long-awaited bug fixes, and
the usual general QoL.
Thanks to contributors Andy, Anthony, bleakley, SanatMishra, withinwheels, and
zenzombie.
Changes
- High DPI displays are now supported on all platforms (no more blurriness!)
- The window is now freely resizable, to perfectly fit any monitor up to 4K
size; tiles and fonts auto-scale but stay sharp - Added 6 new tile graphics: vine, net, lichen, glass pipes, and 2 more types of
altars - Fixed a bug that could cause monkeys with keys to jump into lava
- Discordant wandering monsters no longer target the player with bolts/spells
from beyond stealth range - Closing the window no longer hangs in some cases, and the game is properly
auto-saved - Fixed a bug that could cause crashes when entranced monsters move
- Explosive monsters no longer explode over chasms when they would die by
falling - Fixed issues with off-level monster pathing that could cause monsters to go
into a corrupted state that cannot be attacked - Fast/slow monsters now move the correct distance and to the correct spot when
reloading a level - Added seed and level into default save and recording file names
- Expected damage info in monster info boxes now accounts for the strength bonus
from unidentified weapons - When a mutated monster is negated, the mutation label is removed from the
sidebar. Excludes agile and juggernaut mutations, since they cannot be negated - Wands of invisibility auto-ID if they turn an monster invisible while the
player has a telepathic bond - Fixed crashes from pit bloat and gas interactions
- Added "go to previous level" key (
<
) to replay viewer - Added new command line options to change settings on launch:
--full-screen
,
--stealth
, and--no-effects