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1.9.3

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@tmewett tmewett released this 02 Feb 18:11
· 375 commits to release since this release

Major graphical improvements on all platforms, some long-awaited bug fixes, and
the usual general QoL.

Thanks to contributors Andy, Anthony, bleakley, SanatMishra, withinwheels, and
zenzombie.

Changes
  • High DPI displays are now supported on all platforms (no more blurriness!)
  • The window is now freely resizable, to perfectly fit any monitor up to 4K
    size; tiles and fonts auto-scale but stay sharp
  • Added 6 new tile graphics: vine, net, lichen, glass pipes, and 2 more types of
    altars
  • Fixed a bug that could cause monkeys with keys to jump into lava
  • Discordant wandering monsters no longer target the player with bolts/spells
    from beyond stealth range
  • Closing the window no longer hangs in some cases, and the game is properly
    auto-saved
  • Fixed a bug that could cause crashes when entranced monsters move
  • Explosive monsters no longer explode over chasms when they would die by
    falling
  • Fixed issues with off-level monster pathing that could cause monsters to go
    into a corrupted state that cannot be attacked
  • Fast/slow monsters now move the correct distance and to the correct spot when
    reloading a level
  • Added seed and level into default save and recording file names
  • Expected damage info in monster info boxes now accounts for the strength bonus
    from unidentified weapons
  • When a mutated monster is negated, the mutation label is removed from the
    sidebar. Excludes agile and juggernaut mutations, since they cannot be negated
  • Wands of invisibility auto-ID if they turn an monster invisible while the
    player has a telepathic bond
  • Fixed crashes from pit bloat and gas interactions
  • Added "go to previous level" key (<) to replay viewer
  • Added new command line options to change settings on launch: --full-screen,
    --stealth, and --no-effects