Skip to content

Commit

Permalink
Partial Commit
Browse files Browse the repository at this point in the history
==================
- Added new muzzle Devices - hlc_muzzle_Cherrybomb,hlc_muzzle_FSC30,hlc_muzzle_17SBrake,hlc_muzzle_Miter18T,hlc_muzzle_OEMDevice,hlc_muzzle_OEMDevice_556,hlc_muzzle_AAC_762SDN6,hlc_muzzle_AAC_SCARH,hlc_muzzle_Brevis,hlc_muzzle_ThunderChicken,hlc_muzzle_KX3_comp
- hlc_acc_TLR1 : normalised mass value
- hlc_acc_DBALPL,hlc_acc_DBALPL_FL : normalised mass value
- Added as side-mount accessories for primary weapons - hlc_acc_TLR1_Side,hlc_acc_DBALPL_Side
- Moved from NIArms AR15 -  hlc_29rnd_300BLK_STANAG,hlc_29rnd_300BLK_STANAG_T,hlc_29rnd_300BLK_STANAG_S,hlc_50rnd_300BLK_STANAG_EPR
- Added variants of 300 Blackout STANAG mags - PMAG (hlc_30rnd_300BLK_PMAG etc),Heavy-Duty STANAG (hlc_30rnd_300BLK_STANAGHD etc),EMAG (hlc_30rnd_300BLK_EMAG),
- Prepwork for later additons, added MLOK rails - nia_MLOK_UnderBarrel_slot,nia_MLOK_Acc_slot
- Prepwork for later addons, added Barrel-mounted accessory slot - nia_Barrelmount_Slot
- Moved all animation config data to it's own separate .hpp file (CfgGestures.hpp)
- Added animations - NIA_GestureReloadXM29_Kinetic,NIA_GestureReloadXM29_Launcher,NIA_GestureReloadM1941_LMG,NIA_GestureReload_XM320,NIA_GestureReload_Mk16,NIA_GestureReload_Mk16_EGLM,NIA_GestureReload_Mk16_x15,NIA_GestureReload_Mk17,NIA_GestureReload_Mk17_EGLM,NIA_GestureReload_Mk17_10rnd,NIA_GestureReload_Mk17IUR_762,NIA_GestureReload_SSR,NIA_GestureReload_SSR_10Rnd,NIA_GestureReload_EGLM_Mk17,NIA_GestureReload_EGLM_Mk16,NIA_GestureReload_M320_Mk17
- Underside Medium ladder rail cover (pride) - now correctly uses pride texture
- AFG1 now correctly identified as such
- GRD 40 strings remove the White from the description
- Unified and Standardised Magazine weights in mass value (Per-bullet plus magazine divided by the mass coef equals ACE-approved kilograms)
 - CBA Scripted Optics implemented on 2D Optic Attachments  (as well as additional texture assets for assorted Scripted Optic implementations in other packs)
Leupold M3A(hlc_optic_LeupoldM3A),Pilad VOMZ (hlc_optic_VOMZ)
Hensoldt ZO(hlc_optic_HensoldtZO_Hi_2D,hlc_optic_HensoldtZO_Hi_Docter_2D,hlc_optic_HensoldtZO_Lo_2D,hlc_optic_HensoldtZO_lo_Docter_2D), Kahles ZF95(hlc_optic_ZF95Base)
Nightforce ATACR F1(hlc_optic_ATACR_Offset,hlc_optic_ATACR)
- Unified and Standardised Optic weights in mass value (Weight divided by the mass coef equals ACE-approved kilograms)
- Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.
- Changed tracer in HLC_762x51_ball to Red
- Added GripSwitch Script Functions (For handling VFGs,AFGs, etc)
- Added AccSwitch Script (designed for XM8 Optics)
- Added Magpul AFG2 (hlc_grip_AFG2)
- Added Magpul AFG1 (hlc_grip_AFG1)
- Added KAC VFG (hlc_grip_PMVFG,hlc_grip_PMVFG_Black,hlc_grip_PMVFG_Tan) 
- Added Base Rail Covers (HLC_Panel_Under_base,HLC_Panel_base - See Config View for full list - it's extensive)
- Added Gunshot Soundshaders (Credit: LordJarhead)
 -Added texture assets for NIA Branded Supply Crates
  • Loading branch information
toadie2k committed Oct 10, 2022
1 parent 0eb85e5 commit 1f16eaa
Show file tree
Hide file tree
Showing 88 changed files with 56 additions and 0 deletions.
Binary file added hlc_core/mesh/accessories/acc/panels/FN_10cm.p3d
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added hlc_core/mesh/accessories/acc/panels/FN_15cm.p3d
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file added hlc_core/mesh/accessories/acc/panels/FN_5cm.p3d
Binary file not shown.
Binary file added hlc_core/mesh/accessories/acc/panels/FN_5cm_.p3d
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
56 changes: 56 additions & 0 deletions hlc_core/mesh/accessories/acc/panels/model.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,56 @@
#define BULLET_HIDE(x,from,count) class Bullet##x\
{\
type=hide;\
source=revolving;\
sourceAddress="mirror";\
selection=bullet##x;\
minValue=-1.000000;\
maxValue= 0.000000;\
hideValue=((count+x-from-2)/count)+0.00001;\
};
class CfgSkeletons
{
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
};


class CfgModels
{
class Default {
selections[] = {};
selectionsInherit = "";
skeletonName = "";
};

class acc_railpanel_m: Default
{
sections[]=
{
"camo1","Camo2"
};
skeletonName="Default";
sectionsInherit="";
class Animations
{
};
};


class FN_5cm: acc_railpanel_m {};
class FN_5cm_2length: acc_railpanel_m {};
class FN_10cm: acc_railpanel_m {};
class FN_15cm: acc_railpanel_m {};
class Ladder_Long: acc_railpanel_m {};
class Ladder_Med: acc_railpanel_m {};
class Ladder_Short: acc_railpanel_m {};
class Magpul_XT: acc_railpanel_m {};
class Magpul_XTME: acc_railpanel_m {};
class Magpul_XTME_2length: acc_railpanel_m {};
class Magpul_XTME_4length: acc_railpanel_m {};
class Magpul_XTME_8Length: acc_railpanel_m {};

};

0 comments on commit 1f16eaa

Please sign in to comment.