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@michaliskambi michaliskambi released this 03 Aug 20:58
· 155 commits to master since this release
2000929
  • Create an asset bundle from a directory with ModelInfo.json and model files.

    • You can place anatomical (mesh) and simulation data in VTK, the precise specification and examples are in VTK input file specification.

    • You can also place the data in any model format understood by Unity (like obj or prefab) and use altenative menu item Holo/Convert GameObject model to an AssetBundle's GameObject.

  • Simulation visualization, with configurable colormap

  • Sidemenu with transformation buttons, layers, speed, transparency toggle etc.

  • Shared experience (choose "Start Session" or "Join Session" from main UI)

  • Updated name to "Essential Vision", website to https://www.essential-vision.org/