A cross-platform framework for developing spatial audio algorithms and software in C/C++
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Updated
Jun 6, 2024 - C
A cross-platform framework for developing spatial audio algorithms and software in C/C++
A collection of spatial audio related VST/LV2 plug-ins developed using JUCE and the Spatial_Audio_Framework
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
Lightweight game engine.
Ambisonic encoding / decoding and binauralization library in C++
Reader for AES SOFA files to get better HRTFs
Official code for "Learning Neural Acoustic Fields" (NeurIPS 2022)
The EAR Production Suite is a set of VST® plugins and tools for producing immersive and personalizable audio content suitable for any Next Generation Audio codec. It is based on the Audio Definition Model (ITU-R BS.2076) and the ITU ADM Renderer (ITU-R BS.2127) and enables monitoring on any ITU-R BS.2051 loudspeaker configuration.
Real-Time Spherical Array Renderer for binaural reproduction in Python
The Fraunhofer MPEG-H decoder (mpeghdec) is a C/C++ implementation of the MPEG-H Audio standard as defined in ISO/IEC 23008-3:2022
Acoustic Auralization using the Web Audio
This is an audio application that produces 3D binaural audio from 2D mono audio samples and positional information given by the graphical user interface. Listen to 3D audio through stereo headphones. Video Demo:https://www.youtube.com/watch?v=peF9cZSwVGw
SoundObject binary distribution.
SOFA Spatializer as a Native Plugin for Unity
Moved to new location https://gitlab.com/pab44/3d-audio-producer .Application to produce 3d audio (binaural or surround sound) with a graphical user interface and mono audio files.
OpenAL bindings and audio playback for Python
SpeakerObjects binary distribution.
Dolby.io Virtual Worlds plugin for Unreal Engine
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