A simple HTN planner based around the principles of the Builder pattern.
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Updated
Aug 15, 2024 - C#
A simple HTN planner based around the principles of the Builder pattern.
AI Automated Planning with STRIPS and PDDL in Node.js
🌍 Repository for "AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agent", ACL'24 Best Resource Paper.
Entropy-controlled contexts in Python
In this project a gardening system has been automated using IoT in the Raspberry Pi platform.
Total-order Forward Decomposition Algorithm: HTN Planning
AI agent game competition - Reinforcement learning (Monte Carlo Tree Search, Deep Q-learning, Minimax)
An AI planning project based on the 2019 international university timetabling competition which used commercial software IBM CPLEX to generate feasible course timetables with minimum penalty.
🦾 ⚡ Paladinus: An Iterative Depth-First Search FOND Planner.
A Single-Outcome Replanner for Computing Strong Cyclic Solutions in Fully Observable Non-Deterministic Domains
Collaborative definition of HDDL Temporal extension
Python implementation of the paper "RRT-Plan: A randomized algorithm for STRIPS planning"
A simple framework to run multiple planners in parallel.
A behavior tree library to integrate with i.e Unity Game Engine for controlling agents / AIs / NPCs
Planning tasks succinctly represent labeled transition systems, with each ground action corresponding to a label. This granularity, however, is not necessary for solving planning tasks and can be harmful, especially for model-free methods. In this work, we propose automatic approach to reduce the label sets for planning domains.
ABL-Unity3D is a GUI-based and efficient Genetic Programming (GP) and AI Planning framework designed for agent-based learning (ABL) research.
Problem instances for help debugging/testing/improving pyplanners and pddlstream
Simple classical planning implementation for .NET.
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