A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
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Updated
Jan 31, 2025 - C++
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Cone Programming Language
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
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