Engine and game
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Updated
Jan 9, 2017 - C++
Engine and game
Modern OpenGL terrain rendering for learning purposes.
Pixel perfect 2D shadows on the GPU
Render engine with deferred shading based on Vulkan API
Trial on using classic shadow maps in 2D
A deferred PBR renderer in OpenGL.
Vulkan graphics API sample: z-prepass, shadowmapping, forward shading, screenshot capture
My first rendered scene using Vulkan API
point light shadow mapping implemented in openGL, C++
OpenGL Minecraft-like game for the course TSBK03
Physically accurate soft shadows using area light source and Shadow maps
Laboratory works on the subject "Computer Graphics" on DirectX 12
Procedural generation to create a 3D city environment with shadow mapping + PCF.
School project. instance rendering of textured cubes, with shadowmapping.
OpenGL4 shadow mapping implementation
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