- Overview: Players control a pixel character navigating through a series of procedurally generated mazes, avoiding obstacles and collecting items under a time limit.
- Objective: Reach the exit before time runs out while collecting as many coins or treasures as possible.
- Audience: Casual gamers, puzzle enthusiasts, and anyone with a few minutes to spare.
- Simple Controls: Arrow keys or swipe gestures (for mobile users).
- Dynamic Mazes: Mazes change with each playthrough to keep the game fresh.
- Power-ups:
- Speed Boost: Temporarily increase movement speed.
- Freeze: Pause the timer for a few seconds.
- Obstacles: Spinning blades, moving blocks, or walls that appear/disappear.
- Scoreboard: Encourage competitiveness with global rankings.
- Game Engine:
- Create the maze algorithm (e.g., using Depth-First Search or Prim's Algorithm).
- Render the maze on the canvas.
- Add animations for the player character and obstacles.
- Interactivity:
- Capture keyboard or touch inputs.
- Implement collision detection for walls and obstacles.
- Scoring & Timer:
- Add a countdown timer.
- Calculate scores based on time and items collected.
- Polish:
- Include sound effects and a fun background music track.
- Add visual effects for power-ups and wins/losses.