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Play

Game Concept: "Escape Mode"

  • Overview: Players control a pixel character navigating through a series of procedurally generated mazes, avoiding obstacles and collecting items under a time limit.
  • Objective: Reach the exit before time runs out while collecting as many coins or treasures as possible.
  • Audience: Casual gamers, puzzle enthusiasts, and anyone with a few minutes to spare.

Core Features

  1. Simple Controls: Arrow keys or swipe gestures (for mobile users).
  2. Dynamic Mazes: Mazes change with each playthrough to keep the game fresh.
  3. Power-ups:
    • Speed Boost: Temporarily increase movement speed.
    • Freeze: Pause the timer for a few seconds.
  4. Obstacles: Spinning blades, moving blocks, or walls that appear/disappear.
  5. Scoreboard: Encourage competitiveness with global rankings.

Steps to Develop

  1. Game Engine:
    • Create the maze algorithm (e.g., using Depth-First Search or Prim's Algorithm).
    • Render the maze on the canvas.
    • Add animations for the player character and obstacles.
  2. Interactivity:
    • Capture keyboard or touch inputs.
    • Implement collision detection for walls and obstacles.
  3. Scoring & Timer:
    • Add a countdown timer.
    • Calculate scores based on time and items collected.
  4. Polish:
    • Include sound effects and a fun background music track.
    • Add visual effects for power-ups and wins/losses.

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