Skip to content

trdevendran/flutter_ringtone_manager

Repository files navigation

flutter_ringtone_manager

A Flutter RingtoneManager (AudioManager or RingtonePlayer) allows developers to play default system sounds of the devices and custom short sound. The RingtoneManager (also known as RingtonePlayer) provides access to default ringtones, alarm & notification in Android and all the default short/alert sounds in iOS.

Especially this plugin seamlessly play custom sound file in both Android & iOS platforms.

Key features

  • Below types of the sound effect can play with this this package
    • Custom asset sound
    • Ringtone
    • Alarm
    • Notification
    • System sound by ID in iOS(default short/alert sounds)

Getting Started

This plugin is capable of accessing all the features of native methods to play default alert/short sounds in both Android & iOS.

Custom asset sound

Playing Custom sound that located under flutter assets folder is the key feature of this plugin as below, sound file name with its extension must be provided.

/// Mention the sub-folder name as a relative path if the file is not directly located into `assets` folder.
FlutterRingtoneManager().playAudioAsset("audio/test.mp3");

/// Mention only the filename along with its extension when the file directly locates into `assets` folder.
FlutterRingtoneManager().playAudioAsset("sample.mp3");

Default alert sounds

FlutterRingtoneManager().playRingtone();
FlutterRingtoneManager().playAlarm();
FlutterRingtoneManager().playNotification();

System sounds by ID in iOS

FlutterRingtoneManager().playIosSystemSoundByID(SystemSoundID.mailSent);
FlutterRingtoneManager().playIosSystemSoundByID(SystemSoundID.smsReceived);

System Sound IDs

Enum Value Sound ID
SystemSoundID.newMail 1000
SystemSoundID.mailSent 1001
SystemSoundID.voicemailReceived 1002
SystemSoundID.receivedMessage 1003
SystemSoundID.sentMessage 1004
SystemSoundID.alarm 1005
SystemSoundID.lowPower 1006
SystemSoundID.smsReceived 1007
SystemSoundID.smsSent 1008
SystemSoundID.tweetSent 1009
SystemSoundID.anticipate 1010
SystemSoundID.bloom 1011
SystemSoundID.calypso 1012
SystemSoundID.chooChoo 1013
SystemSoundID.descent 1014
SystemSoundID.fanfare 1015
SystemSoundID.ladder 1016
SystemSoundID.minuet 1017
SystemSoundID.newsFlash 1018
SystemSoundID.noir 1019
SystemSoundID.sherwoodForest 1020
SystemSoundID.spell 1021
SystemSoundID.suspense 1022
SystemSoundID.telegraph 1023
SystemSoundID.tiptoes 1024
SystemSoundID.typewriters 1025
SystemSoundID.update 1026
SystemSoundID.ussdAlert 1027
SystemSoundID.simToolkitCallDropped 1028

Note:

In iOS, the plugin automatically chooses the appropriate resource based on the duration of the sound, saying that it uses AudioServices when the sound has less than 30 seconds; otherwise, it uses AVAudioPlayer.

Here is the full snippet of the example program:

import 'dart:async';
import 'dart:io';

import 'package:flutter/material.dart';
import 'package:flutter_ringtone_manager/flutter_ringtone_manager.dart';
import 'package:flutter_ringtone_manager/ios_system_sounds.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatefulWidget {
  const MyApp({super.key});

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  final _flutterRingtoneManager = FlutterRingtoneManager();

  @override
  void initState() {
    super.initState();
    initPlatformState();
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
          appBar: AppBar(
            title: const Text('Plugin example app'),
          ),
          body: SizedBox(
              width: double.infinity,
              child: Column(
                mainAxisAlignment: MainAxisAlignment.center,
                crossAxisAlignment: CrossAxisAlignment.center,
                children: [
                  OutlinedButton(
                      onPressed: () {
                        _flutterRingtoneManager.playRingtone();
                      },
                      child: const Text("Play Ringtone")),
                  OutlinedButton(
                      onPressed: () => {_flutterRingtoneManager.playAlarm()},
                      child: const Text('Play Alarm')),
                  OutlinedButton(
                      onPressed: () {
                        _flutterRingtoneManager.playNotification();
                      },
                      child: const Text("Play Notification")),
                  ElevatedButton(
                      onPressed: () {
                        _flutterRingtoneManager
                            .playAudioAsset("audio/test.mp3");
                      },
                      child: const Text("Play custom Asset")),
                  if (Platform.isIOS)
                    OutlinedButton(
                        onPressed: () {
                          _flutterRingtoneManager
                              .playIosSystemSoundByID(SystemSoundID.mailSent);
                        },
                        child: const Text("Play Notification")),
                  ElevatedButton(
                      onPressed: () => _flutterRingtoneManager.stop(),
                      style: ButtonStyle(
                          foregroundColor:
                              WidgetStateProperty.all(Colors.white),
                          backgroundColor:
                              WidgetStateProperty.all<Color>(Colors.red)),
                      child: const Text("Stop"))
                ],
              ))),
    );
  }

  // Platform messages are asynchronous, so we initialize in an async method.
  Future<void> initPlatformState() async {
    // If the widget was removed from the tree while the asynchronous platform
    // message was in flight, we want to discard the reply rather than calling
    // setState to update our non-existent appearance.
    if (!mounted) return;
  }
}

Feel free to contribute to this package!! 🙇‍♂️

Always happy if anyone wants to help to improve this package!

If you need any features

Please open an issue so that we can discuss your feature request 🙏

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published