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fix(Scripts/BlackTemple): Fix variable not being set to true when Ak… (
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…azerothcore#19947)

fix(Scripts/BlackTemple): Fix variable not being set to false when Akama dies
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Nyeriah authored Sep 13, 2024
1 parent 92ec347 commit 8030ef4
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Original file line number Diff line number Diff line change
Expand Up @@ -278,6 +278,7 @@ struct npc_akama_shade : public ScriptedAI
}
else if (damage >= me->GetHealth() && !_died)
{
_died = true;
damage = me->GetHealth() - 1;
Talk(SAY_DEATH);
if (Creature* shade = instance->GetCreature(DATA_SHADE_OF_AKAMA))
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