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studing
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studing
  • Igualada, Barcelona

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trmaa/README.md

Pablo Trik Marín

Tech CV in english Here. Social CV in catalan Here.

Technologies

C++ sfml nvim

Experience

For school

  • Cansat competition participation [email protected]:IgualadaSat/Cansat_2024_ground_station.git
  • Ray tracing renderer in C++
  • Fullstack web applications
  • Retotech competition participation

On my own

  • JS ray casting
  • AI particle life 3D phisics engine
  • 3D renderers in Java, Python and JS vanilla (no libraries)
  • Minecraft 16bit shader
  • Js little plataformer game called Timy's

With friends

  • Jrpg made in unity called Simons History
  • JS games
  • Ray tracing renderer (C++ widthout libraries)

Aspirations

I am interested in game, AI and graphic development, however, I'm fond of networks and web development with express and js vanilla, as you can see in @IgualadaSat s repositiories. I'm open to learn as much frameworks as I need for front end development and allso for mobile. My goal is to gain expiriace in the world of development and good practices related to OOP, use of arrays and vectors and memory optimization with pointers.

Contact

  • Phone number: 689 93 75 95 (please whatsapp, otherwise I might not answer)

vidio-boy's GitHub stats trophy

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  1. CPU-RAY-TRACING-CPP CPU-RAY-TRACING-CPP Public

    It's a ray tracing enviroment developed on c++ vanilla

    C++ 1

  2. IgualadaSat_2024_Ground_Station IgualadaSat_2024_Ground_Station Public

    Dummymode copy from my ground station at IgdSat from https://github.com/IgualadaSat

    JavaScript

  3. RadSens-raspberry-i2c-python-library RadSens-raspberry-i2c-python-library Public

    It is a full merge from C++ to Python of a library for the RadSens of Climate Guard. This is in order to usit from a raspberry pi zero.

    Python 1 1

  4. AI_TIK_TAK_TOE AI_TIK_TAK_TOE Public

    It is a Tik tac toe game where you play first and the machine does the best of itself

    C++ 1

  5. Minecraft-16bit-Shader Minecraft-16bit-Shader Public

    Minecraft snes shader based on minecraft gameboy shader: https://github.com/MrShaderspiel/gameboy-shader

    GLSL 1

  6. Asteroids-RTX-Cpp Asteroids-RTX-Cpp Public

    This version is fully well coded...

    C++