Source for my blueprint mods is under Content/_AssemblyStorm/
Many mods require special post-cook build scripts and also individual packaging
and zipping which is all done via a rust script in src/
. This script also runs
Unreal Engine via CLI to allow for cooking, building, and packaging in a single
command.
To build:
- point
UNREAL
to the root of your Unreal Engine 4.27 installation in.env
(see.env.example
). - install the rust toolchain
- run
cargo run --release
in a shell in the root of the repository - built mods will saved to
PackagedMods/
Note: You may need to open the project in Unreal Engine and run through the initial setup/compilation once before being able to build from command line.
- https://mod.io/g/drg/m/sandbox-utilities
- https://mod.io/g/drg/m/custom-difficulty
- https://mod.io/g/drg/m/mission-selector
- https://mod.io/g/drg/m/build-inspector
- https://mod.io/g/drg/m/no-ragdolls
- https://mod.io/g/drg/m/a-better-modding-menu
- https://mod.io/g/drg/m/skip-start-screen
- https://mod.io/g/drg/m/mission-log
- https://mod.io/g/drg/m/take-me-home-to-the-nest
- https://mod.io/g/drg/m/no-lithophage-missions
Maintained versions of ArcticEcho's mods
- https://mod.io/g/drg/m/better-spectator-reloaded
- https://mod.io/g/drg/m/better-post-processing-reloaded
- https://mod.io/g/drg/m/advanced-darkness-reloaded
- Samamstar - creator of DRGLib, an excellent library of utility and debugging tools
- ArcticEcho - original creator of many mods in this repo