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qhimm: update 60FPS gameplay mod with kuro_4 field map fix #142

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Apr 7, 2024
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9 changes: 6 additions & 3 deletions catalogs/qhimm.xml
Original file line number Diff line number Diff line change
Expand Up @@ -12,8 +12,8 @@
<Author>Vertex2995, Obesebear, Kaldarasha</Author>
<Link></Link>
<LatestVersion>
<Link>iros://Url/http$motr.7thheaven.rocks/60FPS/60%20FPS%20Gameplay.iro</Link>
<Version>1.12</Version>
<Link>iros://Url/http$motr.7thheaven.rocks/60FPS/60FPSGameplayMod_v1_13.iro</Link>
<Version>1.13</Version>
<ReleaseDate>2022-09-11</ReleaseDate>
<CompatibleGameVersions>All</CompatibleGameVersions>
<PreviewImage>https://i.imgur.com/4T7hFii.png</PreviewImage>
Expand All @@ -36,15 +36,18 @@ Changelog:
Small fix of battle animation files (Godo: hada)
- 1.12: Small fix for char animation FSEB.a (set frame 59 equal to frame 58). Necessary to avoid visual glitch.
Fix 60 fps counter speed of lock inside Nibelheim Manor (field map: sinin2_1)
- 1.13: Add optional fix for FIELD mode 60 FPS animation for kuro_4 field map (Look at README file)
</ReleaseNotes>
<DownloadSize>96999</DownloadSize>
<DownloadSize>97921</DownloadSize>
</LatestVersion>
<Name>60/30 FPS Gameplay</Name>
<Category>Animations</Category>
<Description>This mod allows the game to run on a higher FPS than the original. It contains two possible modes:
- Full 60 FPS: This bumps up the FPS to 60 for battle, field, and world mode.
- Full 30 FPS: This bumps up the FPS to 30 for battle mode
The mod contains 3D model interpolated animations (battle character models, battle enemy models, field character models, ...) except world character models (unnecessary), chocobo mode models, submarine mode models and highway mode models.

If you are playing FF7 without any gameplay mods, make sure to set the fix field script mode for 60 FPS in the mod settings.
</Description>
<Tags>
<string>60</string>
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