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Merge pull request DevChatter#84 from DevChatter/benrick/flashback-sa…
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…feties

Safeties During Flashback Gameplay; Some Package Updates
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benrick authored Apr 6, 2021
2 parents 9b9099c + f661e33 commit 2812678
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25 changes: 25 additions & 0 deletions .github/workflows/dotnet.yml
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name: .NET

on:
push:
branches: [ master ]
pull_request:
branches: [ master ]

jobs:
build:

runs-on: windows-latest

steps:
- uses: actions/checkout@v2
- name: Setup .NET
uses: actions/setup-dotnet@v1
with:
dotnet-version: 5.0.x
- name: Restore dependencies
run: dotnet restore .\src
- name: Build
run: dotnet build .\src --no-restore --configuration Release
- name: Test
run: dotnet test .\src\UnitTests --no-build --verbosity normal --configuration Release
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -330,3 +330,4 @@ ASALocalRun/
.mfractor/

src/InteractiveSeven\.UI/App\.config
*.CT
123 changes: 123 additions & 0 deletions src/.editorconfig
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# To learn more about .editorconfig see https://aka.ms/editorconfigdocs
###############################
# Core EditorConfig Options #
###############################
# All files
[*]
indent_style = space
# Code files
[*.{cs,csx,vb,vbx}]
indent_size = 4
insert_final_newline = true
charset = utf-8-bom
###############################
# .NET Coding Conventions #
###############################
[*.{cs,vb}]
# Organize usings
dotnet_sort_system_directives_first = true
# this. preferences
dotnet_style_qualification_for_field = false:silent
dotnet_style_qualification_for_property = false:silent
dotnet_style_qualification_for_method = false:silent
dotnet_style_qualification_for_event = false:silent
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
dotnet_style_predefined_type_for_member_access = true:silent
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
dotnet_style_readonly_field = true:suggestion
# Expression-level preferences
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_explicit_tuple_names = true:warning
dotnet_style_null_propagation = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
dotnet_style_prefer_inferred_tuple_names = true:suggestion
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_auto_properties = true:silent
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
###############################
# Naming Conventions #
###############################
# Style Definitions
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# Use PascalCase for constant fields
dotnet_naming_rule.constant_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.constant_fields_should_be_pascal_case.symbols = constant_fields
dotnet_naming_rule.constant_fields_should_be_pascal_case.style = pascal_case_style
dotnet_naming_symbols.constant_fields.applicable_kinds = field
dotnet_naming_symbols.constant_fields.applicable_accessibilities = *
dotnet_naming_symbols.constant_fields.required_modifiers = const
###############################
# C# Coding Conventions #
###############################
[*.cs]
# var preferences
csharp_style_var_for_built_in_types = true:silent
csharp_style_var_when_type_is_apparent = true:silent
csharp_style_var_elsewhere = true:silent
# Expression-bodied members
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_accessors = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
# Null-checking preferences
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Modifier preferences
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
# Expression-level preferences
csharp_prefer_braces = true:silent
csharp_style_deconstructed_variable_declaration = true:suggestion
csharp_prefer_simple_default_expression = true:suggestion
csharp_style_pattern_local_over_anonymous_function = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
###############################
# C# Formatting Rules #
###############################
# New line preferences
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_case_contents = true
csharp_indent_switch_labels = true
csharp_indent_labels = flush_left
# Space preferences
csharp_space_after_cast = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
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csharp_space_around_binary_operators = before_and_after
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
# Wrapping preferences
csharp_preserve_single_line_statements = true
csharp_preserve_single_line_blocks = true
###############################
# VB Coding Conventions #
###############################
[*.vb]
# Modifier preferences
visual_basic_preferred_modifier_order = Partial,Default,Private,Protected,Public,Friend,NotOverridable,Overridable,MustOverride,Overloads,Overrides,MustInherit,NotInheritable,Static,Shared,Shadows,ReadOnly,WriteOnly,Dim,Const,WithEvents,Widening,Narrowing,Custom,Async:suggestion
4 changes: 2 additions & 2 deletions src/InteractiveSeven.Core/Data/CharNames.cs
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Expand Up @@ -10,15 +10,15 @@ namespace InteractiveSeven.Core.Data
public class CharNames
{
private readonly Func<CommandSettings, IList<string>> _wordsSelector;
public int Id { get; }
public byte Id { get; }
public string DefaultName { get; }
public int SaveMapRecordOffset { get; }
public string SanitizedDefaultName => DefaultName.ToLower().Replace(' ', '-');
public IList<string> Words => _wordsSelector(ApplicationSettings.Instance.CommandSettings);

public GameMoments AllowNamingAfter { get; }

private CharNames(int id, string defaultName, Func<CommandSettings, IList<string>> wordsSelector,
private CharNames(byte id, string defaultName, Func<CommandSettings, IList<string>> wordsSelector,
int saveMapRecordOffset,
GameMoments allowNamingAfter = GameMoments.AfterBarretNamed,
bool included = true)
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4 changes: 2 additions & 2 deletions src/InteractiveSeven.Core/FinalFantasy/FF7SaveMap.cs
Original file line number Diff line number Diff line change
Expand Up @@ -159,7 +159,7 @@ public static bool VerifyMapIntegrity(byte[] map)
if (map[0xBA3] != 0x0)
consistencyCheck = false;
}
catch (Exception ex)
catch (Exception)
{
consistencyCheck = false;
}
Expand All @@ -184,4 +184,4 @@ private static CharacterRecord CreateCharacterRecord(byte charId, byte[] map)
return record;
}
}
}
}
10 changes: 5 additions & 5 deletions src/InteractiveSeven.Core/InteractiveSeven.Core.csproj
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@@ -1,15 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Autofac" Version="4.9.4" />
<PackageReference Include="Autofac.Extensions.DependencyInjection" Version="5.0.1" />
<PackageReference Include="Autofac" Version="6.1.0" />
<PackageReference Include="Autofac.Extensions.DependencyInjection" Version="7.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.7.0" />
<PackageReference Include="TwitchLib" Version="3.1.0" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="5.0.0" />
<PackageReference Include="TwitchLib" Version="3.2.0" />
<PackageReference Include="Shojy.FF7.Elena" Version="0.2-dev" />
</ItemGroup>

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18 changes: 18 additions & 0 deletions src/InteractiveSeven.Core/MvvmCommands/BaseCommand.cs
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@@ -0,0 +1,18 @@
using System;
using System.Windows.Input;

namespace InteractiveSeven.Core.MvvmCommands
{
public class BaseCommand<T> : ICommand
{
private readonly Action<T> _executeAction;

public BaseCommand(Action<T> executeAction) => _executeAction = executeAction;

public bool CanExecute(object parameter) => parameter is T;

public void Execute(object parameter) => _executeAction?.Invoke((T)parameter);

public event EventHandler CanExecuteChanged;
}
}
15 changes: 4 additions & 11 deletions src/InteractiveSeven.Core/MvvmCommands/SimpleCommand.cs
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@@ -1,18 +1,11 @@
using System;
using System.Windows.Input;

namespace InteractiveSeven.Core.MvvmCommands
{
public class SimpleCommand : ICommand
public class SimpleCommand : BaseCommand<object>
{
private readonly Action<object> _executeAction;

public SimpleCommand(Action<object> executeAction) => _executeAction = executeAction;

public bool CanExecute(object parameter) => true;

public void Execute(object parameter) => _executeAction?.Invoke(parameter);

public event EventHandler CanExecuteChanged;
public SimpleCommand(Action<object> executeAction) : base(executeAction)
{
}
}
}
11 changes: 11 additions & 0 deletions src/InteractiveSeven.Core/MvvmCommands/StringCommand.cs
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@@ -0,0 +1,11 @@
using System;

namespace InteractiveSeven.Core.MvvmCommands
{
public class StringCommand : BaseCommand<string>
{
public StringCommand(Action<string> executeAction) : base(executeAction)
{
}
}
}
12 changes: 12 additions & 0 deletions src/InteractiveSeven.Core/Services/IThemeChanger.cs
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@@ -0,0 +1,12 @@
using System.Collections.Generic;

namespace InteractiveSeven.Core.Services
{
public interface IThemeChanger
{
void ChangeTheme(string themeName);
void ChangeBaseColor(string baseColor);
void ChangeAccentColor(string accentColor);
List<string> GetAccentColors();
}
}
3 changes: 3 additions & 0 deletions src/InteractiveSeven.Core/ViewModels/MainWindowViewModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,11 +9,13 @@ public MainWindowViewModel(MenuColorViewModel menuColorViewModel,
StreamOverlayViewModel streamOverlayViewModel,
NameBiddingViewModel nameBiddingViewModel,
SettingsViewModel settingsViewModel,
ThemeViewModel themeViewModel,
IChatBot chatBot)
{
MenuColorViewModel = menuColorViewModel;
NameBiddingViewModel = nameBiddingViewModel;
SettingsViewModel = settingsViewModel;
ThemeViewModel = themeViewModel;
StreamOverlayViewModel = streamOverlayViewModel;
ChatBot = chatBot;
ConnectBotCommand = new SimpleCommand(x => ChatBot.Connect());
Expand All @@ -27,6 +29,7 @@ public MainWindowViewModel(MenuColorViewModel menuColorViewModel,
public NameBiddingViewModel NameBiddingViewModel { get; }
public StreamOverlayViewModel StreamOverlayViewModel { get; }
public SettingsViewModel SettingsViewModel { get; }
public ThemeViewModel ThemeViewModel { get; }
public IChatBot ChatBot { get; }
}
}
61 changes: 61 additions & 0 deletions src/InteractiveSeven.Core/ViewModels/ThemeViewModel.cs
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@@ -0,0 +1,61 @@
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Windows.Input;
using InteractiveSeven.Core.MvvmCommands;
using InteractiveSeven.Core.Services;

namespace InteractiveSeven.Core.ViewModels
{
public class ThemeViewModel : INotifyPropertyChanged
{
private KeyValuePair<string, string> _selectedAccentColor;

public KeyValuePair<string, string> SelectedAccentColor
{
get => _selectedAccentColor;
set
{
_selectedAccentColor = value;
OnPropertyChanged(nameof(SelectedAccentColor));
}
}

public ICommand ChangeTheme { get; }
public ICommand ChangeBaseColor { get; }
public ICommand ChangeAccentColor { get; }

public List<KeyValuePair<string, string>> Colors { get; set; }

public ThemeViewModel(IThemeChanger themeChanger)
{
ChangeTheme = new StringCommand(themeChanger.ChangeTheme);

ChangeBaseColor = new StringCommand(themeChanger.ChangeBaseColor);

ChangeAccentColor = new StringCommand(themeChanger.ChangeAccentColor);

//SelectedAccentColor.Subscribe()

Colors = themeChanger.GetAccentColors()
.Select(x => new KeyValuePair<string, string>(x, x))
.ToList();

this.PropertyChanged += (_, args) =>
{
if (args.PropertyName == nameof(SelectedAccentColor))
{
themeChanger.ChangeAccentColor(SelectedAccentColor.Key);
}
};
}

public event PropertyChangedEventHandler? PropertyChanged;

protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
}
5 changes: 3 additions & 2 deletions src/InteractiveSeven.Twitch/Commands/AccessoryCommand.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
using InteractiveSeven.Core.Diagnostics.Memory;
using InteractiveSeven.Core.Emitters;
using InteractiveSeven.Core.Payments;
using InteractiveSeven.Core.ViewModels;
using InteractiveSeven.Twitch.Payments;
using TwitchLib.Client.Interfaces;

Expand All @@ -12,11 +13,11 @@ public class AccessoryCommand : EquipmentCommand<Accessory>
{
public AccessoryCommand(IEquipmentAccessor equipmentAccessor,
IInventoryAccessor inventoryAccessor, IMateriaAccessor materiaAccessor,
IStatusHubEmitter statusHubEmitter,
IStatusHubEmitter statusHubEmitter, PartyStatusViewModel partyStatusViewModel,
GameDatabase gameDatabase, GilBank gilBank, ITwitchClient twitchClient,
EquipmentData<Accessory> equipmentData, PaymentProcessor paymentProcessor)
: base(equipmentAccessor, inventoryAccessor, materiaAccessor, statusHubEmitter,
gameDatabase, gilBank, twitchClient, equipmentData,
partyStatusViewModel, gameDatabase, gilBank, twitchClient, equipmentData,
x => x.AccessoryCommandWords, paymentProcessor)
{
}
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