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Make sure the player is in the vehicle before running rosPubMsg #29
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This will avoid the
nil
related error, but shouldself.rosPubMsg
also not be reset tofalse
in this case?Otherwise I believe
ModROS:update(..)
will try to still publish data, right?Here:
FS19_modROS/modROS.lua
Lines 104 to 119 in cf452a6
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And in that case we should probably also guard the opening of the pipe file, otherwise that will be attempted multiple times.
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But 0f5e401 also avoids publishing data if the player is not in a vehicle
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But why even continue with
rosPubMsg(..)
if it's clear the player is not in a vehicle?By adding more conditionals everywhere it looks like we're just complicating things which could be kept simple.
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because initially I wanted to control the inactive vehicles as well, as mentioned in #3. but yes, let's fix the current issue for now
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So are you planning to change anything, or should we merge this version?
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yes, we should just merge this version for now. Even though it's not a proper fix, it does solve the issue I believe.