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Governments

Tuomo Untinen edited this page May 17, 2024 · 10 revisions

Governments

Governments are rewrite for 0.26.0 release. They should be more balanced and at least have equal amount trait points. Now each space race can pick any government.

Republic

  • Ruler selection: Elected ruler, a bit more aggressive
  • Base fleet capacity: 3
  • Leader capacity: 10
  • Leader cost: 10
  • Reign length: 20 star years
  • Diplomatic bonus: 1
  • Trade bonus: 1
  • Production bonus: 1
  • Credit rush

Traits:

  • Political - +1 for diplomacy 1
  • Mercantile - Trading creates extra credit 1
  • Industrial - Extra production when planet has 4 or more population. 1
  • High leader pool size - Optimal amount leaders is 10. 1
  • Reign period short - Ruler is in reign 20 star years. -1
  • Credit rush - Rush projects with credit. 1

Points: 4

Guild

  • Ruler selection: CEO as a ruler
  • Base fleet capacity: 3
  • Leader capacity: 12
  • Leader cost: 12
  • Reign length: 40 star years
  • Trade bonus: 2
  • War resistance: -1
  • Mining bonus: 1
  • Production bonus: 1
  • Credit rush

Traits:

  • Business oriented - Trading creates two extra credits 2
  • Industrial - Extra production when planet has 4 or more population. 1
  • Mining oriented - Extra metal when planet has 4 or more population. 1
  • Very high leader pool size - Optimal amount leaders is 12. 2
  • High leader hiring cost - Leader hiring cost 12 credits -1
  • Credit rush - Rush projects with credit. 1
  • Weakness for war - War causes unhappiness much faster. -2

Points: 4

Democracy

  • Ruler selection: Elected ruler, peaceful
  • Base fleet capacity: 2
  • Leader capacity: 10
  • Leader cost: 8
  • Reign length: 20 star years
  • Low corruption
  • Generic happiness: 1
  • Diplomatic bonus: 1
  • Trade bonus: 1
  • War resistance: -1
  • Production bonus: 1
  • Credit rush

Traits:

  • Happy population - Population are generally happy with government. 1
  • Low fleet capacity - Fleet capacity 2 -1
  • Weakness for war - War causes unhappiness much faster. -2
  • Political - +1 for diplomacy 1
  • Mercantile - Trading creates extra credit 1
  • Industrial - Extra production when planet has 4 or more population. 1
  • High leader pool size - Optimal amount leaders is 10. 1
  • Low leader hiring cost - Leader hiring cost 8 credits 1
  • Reign period short - Ruler is in reign 20 star years. -1
  • Low corruption - Leaders get corruption less likely. 1
  • Credit rush - Rush projects with credit. 1

Points: 4

AI

  • Ruler selection: Logical, but aggressive ruler
  • Base fleet capacity: 3
  • Leader capacity: 6
  • Leader cost: 8
  • Reign length: 60 star years
  • No effects on happiness nor war fatigue
  • Production bonus: 1

Traits:

  • Low leader pool size - Optimal amount leaders is 6. -1
  • Single mind - No effects from happiness. 3
  • Low leader hiring cost - Leader hiring cost 8 credits 1
  • Reign period long - Ruler is in reign 60 star years. 0
  • Industrial - Extra production when planet has 4 or more population. 1

Points: 4

Utopia

  • Ruler selection: Hegemonia ruler
  • Base fleet capacity: 1
  • Leader capacity: 10
  • Leader cost: 12
  • Reign length: 40 star years
  • Low corruption
  • Generic happiness: 2
  • Diplomatic bonus: 2
  • Trade bonus: 1
  • War resistance: -1
  • Food bonus: 1
  • Culture bonus: 1

Traits:

  • Weakness for war - War causes unhappiness much faster. -2
  • Very low fleet capacity - Fleet capacity 1 -2
  • Extra happy population - Population are generally really happy with government. 2
  • Diplomatic - +2 diplomacy 2
  • Mercantile - Trading creates extra credit 1
  • Culture oriented - Extra culture point when planet has 4 or more population. 1
  • Agricultural oriented - Extra food production when planet has 4 or more population. 1
  • High leader pool size - Optimal amount leaders is 10. 1
  • High leader hiring cost - Leader hiring cost 12 credits -1
  • Low corruption - Leaders get corruption less likely. 1

Points: 4

Clan

  • Ruler selection: Strong ruler
  • Base fleet capacity: 3
  • Leader capacity: 8
  • Leader cost: 10
  • Reign length: life time
  • Rulers have heirs
  • Xenophobic
  • Possibility to internal power struggle
  • Generic happiness: -1
  • War resistance: 1
  • Food bonus: 1
  • War happiness
  • Population rush

Traits:

  • Unhappy population - Population are generally unhappy with government. -1
  • Tolerant for war - Single war does not cause unhappiness. 1
  • Agricultural oriented - Extra food production when planet has 4 or more population. 1
  • War happy - One extra happiness if realm is in war. 2
  • Increased chance for heir being born - There is extra chance for heir being born. 1
  • Ruler assasination possible - Power hunger leaders can assinate ruler. -1
  • Population rush - Rush projects with population. 1
  • Reign period life time - Ruler is in reign for a life. 1
  • Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1

Points: 4

Federation

  • Ruler selection: Elected ruler, a bit more aggressive
  • Base fleet capacity: 3
  • Leader capacity: 10
  • Leader cost: 10
  • Reign length: 20 star years
  • Generic happiness: 1
  • Diplomatic bonus: 1
  • Trade bonus: 1
  • Credit rush

Traits:

  • Happy population - Population are generally happy with government. 1
  • Political - +1 for diplomacy 1
  • Mercantile - Trading creates extra credit 1
  • High leader pool size - Optimal amount leaders is 10. 1
  • Reign period short - Ruler is in reign 20 star years. -1
  • Credit rush - Rush projects with credit. 1

Points: 4

Hivemind

  • Ruler selection: Strong ruler
  • Base fleet capacity: 4
  • Leader capacity: 8
  • Leader cost: 8
  • Reign length: life time
  • Xenophobic
  • Possibility to internal power struggle
  • No effects on happiness nor war fatigue
  • Research bonus: 1

Traits:

  • High fleet capacity - Fleet capacity 4 1
  • Rude - -1 for diplomacy -1
  • Ruler assasination possible - Power hunger leaders can assinate ruler. -1
  • Single mind - No effects from happiness. 3
  • Low leader hiring cost - Leader hiring cost 8 credits 1
  • Research oriented - Extra research point when planet has 4 or more population. 1
  • Reign period life time - Ruler is in reign for a life. 1
  • Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1

Points: 4

Technocracy

  • Ruler selection: Elected ruler, peaceful
  • Base fleet capacity: 2
  • Leader capacity: 8
  • Leader cost: 6
  • Reign length: 20 star years
  • Diplomatic bonus: 1
  • Trade bonus: 1
  • War resistance: -1
  • Production bonus: 1
  • Research bonus: 2
  • Credit rush

Traits:

  • Low fleet capacity - Fleet capacity 2 -1
  • Weakness for war - War causes unhappiness much faster. -2
  • Political - +1 for diplomacy 1
  • Technology focused - Two extra research points when planet has 4 or more population. 2
  • Industrial - Extra production when planet has 4 or more population. 1
  • Reign period short - Ruler is in reign 20 star years. -1
  • Credit rush - Rush projects with credit. 1
  • Mercantile - Trading creates extra credit 1
  • Very low leader hiring cost - Leader hiring cost 6 credits 2

Points: 4

Enterprise

  • Ruler selection: CEO as a ruler
  • Base fleet capacity: 3
  • Leader capacity: 12
  • Leader cost: 10
  • Reign length: 40 star years
  • Trade bonus: 2
  • War resistance: -1
  • Credit bonus: 1
  • Credit rush

Traits:

  • Business oriented - Trading creates two extra credits 2
  • Tax oriented - Extra credit when planet has 4 or more population. 1
  • Very high leader pool size - Optimal amount leaders is 12. 2
  • Credit rush - Rush projects with credit. 1
  • Weakness for war - War causes unhappiness much faster. -2

Points: 4

Feudalism

  • Ruler selection: Heir to throne
  • Base fleet capacity: 3
  • Leader capacity: 8
  • Leader cost: 10
  • Reign length: life time
  • Rulers have heirs
  • Xenophobic
  • Possibility to internal power struggle
  • Generic happiness: -1
  • Happiness from governor: 1
  • War resistance: 2
  • Credit bonus: 1
  • Credit rush

Traits:

  • Unhappy population - Population are generally unhappy with government. -1
  • Endure war - Two wars does not cause unhappiness. 2
  • Tax oriented - Extra credit when planet has 4 or more population. 1
  • Credit rush - Rush projects with credit. 1
  • Increased chance for heir being born - There is extra chance for heir being born. 1
  • Ruler assasination possible - Power hunger leaders can assinate ruler. -1
  • Reign period life time - Ruler is in reign for a life. 1
  • Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
  • Governor happiness - Governor on planet automatically gives extra happiness. 1

Points: 4

Syndicate

  • Ruler selection: Strong ruler
  • Base fleet capacity: 3
  • Leader capacity: 6
  • Leader cost: 12
  • Reign length: life time
  • Possibility to internal power struggle
  • High corruption
  • Armed freighters
  • Trade bonus: 2
  • War resistance: 1
  • War happiness
  • Credit rush

Traits:

  • Tolerant for war - Single war does not cause unhappiness. 1
  • Armed freighter - Single weapon is allowed in freighter. Other realm still consideres them as unarmed. 2
  • Business oriented - Trading creates two extra credits 2
  • Rude - -1 for diplomacy -1
  • War happy - One extra happiness if realm is in war. 2
  • Credit rush - Rush projects with credit. 1
  • Low leader pool size - Optimal amount leaders is 6. -1
  • High leader hiring cost - Leader hiring cost 12 credits -1
  • Ruler assasination possible - Power hunger leaders can assinate ruler. -1
  • Reign period life time - Ruler is in reign for a life. 1
  • High corruption - Leaders get corruption much more likely. -1

Points: 4

Collective

  • Ruler selection: Logical, but aggressive ruler
  • Base fleet capacity: 4
  • Leader capacity: 6
  • Leader cost: 8
  • Reign length: 40 star years
  • War resistance: 1
  • Mining bonus: 1
  • Research bonus: 1

Traits:

  • Tolerant for war - Single war does not cause unhappiness. 1
  • High fleet capacity - Fleet capacity 4 1
  • Mining oriented - Extra metal when planet has 4 or more population. 1
  • Research oriented - Extra research point when planet has 4 or more population. 1
  • Low leader pool size - Optimal amount leaders is 6. -1
  • Low leader hiring cost - Leader hiring cost 8 credits 1

Points: 4

Hegemony

  • Ruler selection: Hegemonia ruler
  • Base fleet capacity: 4
  • Leader capacity: 8
  • Leader cost: 8
  • Reign length: life time
  • Xenophobic
  • Possibility to internal power struggle
  • Generic happiness: -1
  • War resistance: 1
  • Research bonus: 1
  • Food bonus: 1
  • Population rush

Traits:

  • Unhappy population - Population are generally unhappy with government. -1
  • High fleet capacity - Fleet capacity 4 1
  • Tolerant for war - Single war does not cause unhappiness. 1
  • Research oriented - Extra research point when planet has 4 or more population. 1
  • Agricultural oriented - Extra food production when planet has 4 or more population. 1
  • Population rush - Rush projects with population. 1
  • Ruler assasination possible - Power hunger leaders can assinate ruler. -1
  • Low leader hiring cost - Leader hiring cost 8 credits 1
  • Reign period life time - Ruler is in reign for a life. 1
  • Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1

Points: 4

Empire

  • Ruler selection: Heir to throne
  • Base fleet capacity: 4
  • Leader capacity: 8
  • Leader cost: 10
  • Reign length: life time
  • Rulers have heirs
  • Xenophobic
  • Possibility to internal power struggle
  • Generic happiness: -1
  • War resistance: 1
  • Production bonus: 1
  • Culture bonus: 1
  • Population rush

Traits:

  • Unhappy population - Population are generally unhappy with government. -1
  • High fleet capacity - Fleet capacity 4 1
  • Tolerant for war - Single war does not cause unhappiness. 1
  • Industrial - Extra production when planet has 4 or more population. 1
  • Culture oriented - Extra culture point when planet has 4 or more population. 1
  • Increased chance for heir being born - There is extra chance for heir being born. 1
  • Ruler assasination possible - Power hunger leaders can assinate ruler. -1
  • Population rush - Rush projects with population. 1
  • Reign period life time - Ruler is in reign for a life. 1
  • Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1

Points: 4

Regime

  • Ruler selection: Strong ruler
  • Base fleet capacity: 3
  • Leader capacity: 8
  • Leader cost: 10
  • Reign length: 40 star years
  • Possibility to internal power struggle
  • High corruption
  • Armed freighters
  • Generic happiness: -1
  • War resistance: 1
  • Mining bonus: 1
  • Production bonus: 1
  • War happiness
  • Population rush

Traits:

  • Tolerant for war - Single war does not cause unhappiness. 1
  • Unhappy population - Population are generally unhappy with government. -1
  • Industrial - Extra production when planet has 4 or more population. 1
  • Mining oriented - Extra metal when planet has 4 or more population. 1
  • Rude - -1 for diplomacy -1
  • War happy - One extra happiness if realm is in war. 2
  • Population rush - Rush projects with population. 1
  • Armed freighter - Single weapon is allowed in freighter. Other realm still consideres them as unarmed. 2
  • Ruler assasination possible - Power hunger leaders can assinate ruler. -1
  • High corruption - Leaders get corruption much more likely. -1

Points: 4

Horde

  • Ruler selection: Strong ruler
  • Base fleet capacity: 3
  • Leader capacity: 8
  • Leader cost: 10
  • Reign length: life time
  • Rulers have heirs
  • Xenophobic
  • Possibility to internal power struggle
  • Generic happiness: -1
  • War resistance: 1
  • Mining bonus: 1
  • Food bonus: 1
  • War happiness
  • Population rush

Traits:

  • Unhappy population - Population are generally unhappy with government. -1
  • Tolerant for war - Single war does not cause unhappiness. 1
  • Mining oriented - Extra metal when planet has 4 or more population. 1
  • Agricultural oriented - Extra food production when planet has 4 or more population. 1
  • War happy - One extra happiness if realm is in war. 2
  • Rude - -1 for diplomacy -1
  • Increased chance for heir being born - There is extra chance for heir being born. 1
  • Ruler assasination possible - Power hunger leaders can assinate ruler. -1
  • Population rush - Rush projects with population. 1
  • Reign period life time - Ruler is in reign for a life. 1
  • Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1

Points: 4

Kingdom

  • Ruler selection: Heir to throne
  • Base fleet capacity: 4
  • Leader capacity: 8
  • Leader cost: 10
  • Reign length: life time
  • Rulers have heirs
  • Xenophobic
  • Possibility to internal power struggle
  • Generic happiness: -1
  • War resistance: 1
  • Credit bonus: 1
  • Population rush
  • Credit rush

Traits:

  • Unhappy population - Population are generally unhappy with government. -1
  • High fleet capacity - Fleet capacity 4 1
  • Tolerant for war - Single war does not cause unhappiness. 1
  • Tax oriented - Extra credit when planet has 4 or more population. 1
  • Increased chance for heir being born - There is extra chance for heir being born. 1
  • Ruler assasination possible - Power hunger leaders can assinate ruler. -1
  • Population rush - Rush projects with population. 1
  • Credit rush - Rush projects with credit. 1
  • Reign period life time - Ruler is in reign for a life. 1
  • Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1

Points: 4

Nest

  • Ruler selection: Strong ruler
  • Base fleet capacity: 3
  • Leader capacity: 6
  • Leader cost: 8
  • Reign length: life time
  • Xenophobic
  • Possibility to internal power struggle
  • No effects on happiness nor war fatigue
  • Mining bonus: 1
  • Food bonus: 1

Traits:

  • Low leader pool size - Optimal amount leaders is 6. -1
  • Ruler assasination possible - Power hunger leaders can assinate ruler. -1
  • Single mind - No effects from happiness. 3
  • Low leader hiring cost - Leader hiring cost 8 credits 1
  • Reign period life time - Ruler is in reign for a life. 1
  • Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
  • Agricultural oriented - Extra food production when planet has 4 or more population. 1
  • Mining oriented - Extra metal when planet has 4 or more population. 1

Points: 4

Pirates

  • Ruler selection: Strong ruler
  • Base fleet capacity: 3
  • Leader capacity: 6
  • Leader cost: 8
  • Reign length: 60 star years
  • Armed freighters
  • No effects on happiness nor war fatigue

Traits:

  • Single mind - No effects from happiness. 3
  • Rude - -1 for diplomacy -1
  • Armed freighter - Single weapon is allowed in freighter. Other realm still consideres them as unarmed. 2
  • Low leader pool size - Optimal amount leaders is 6. -1
  • Low leader hiring cost - Leader hiring cost 8 credits 1
  • Reign period long - Ruler is in reign 60 star years. 0

Points: 4

Union

  • Ruler selection: Elected ruler, peaceful
  • Base fleet capacity: 2
  • Leader capacity: 10
  • Leader cost: 6
  • Reign length: 20 star years
  • Generic happiness: 1
  • Diplomatic bonus: 1
  • Trade bonus: 1
  • War resistance: -1
  • Mining bonus: 1
  • Credit rush

Traits:

  • Happy population - Population are generally happy with government. 1
  • Low fleet capacity - Fleet capacity 2 -1
  • Weakness for war - War causes unhappiness much faster. -2
  • Political - +1 for diplomacy 1
  • Mercantile - Trading creates extra credit 1
  • Mining oriented - Extra metal when planet has 4 or more population. 1
  • High leader pool size - Optimal amount leaders is 10. 1
  • Very low leader hiring cost - Leader hiring cost 6 credits 2
  • Reign period short - Ruler is in reign 20 star years. -1
  • Credit rush - Rush projects with credit. 1

Points: 4

Hierarchy

  • Ruler selection: Strong ruler
  • Base fleet capacity: 4
  • Leader capacity: 8
  • Leader cost: 6
  • Reign length: life time
  • Xenophobic
  • Possibility to internal power struggle
  • Generic happiness: -1
  • War resistance: 1
  • Production bonus: 1
  • Population rush

Traits:

  • Unhappy population - Population are generally unhappy with government. -1
  • High fleet capacity - Fleet capacity 4 1
  • Tolerant for war - Single war does not cause unhappiness. 1
  • Industrial - Extra production when planet has 4 or more population. 1
  • Very low leader hiring cost - Leader hiring cost 6 credits 2
  • Ruler assasination possible - Power hunger leaders can assinate ruler. -1
  • Population rush - Rush projects with population. 1
  • Reign period life time - Ruler is in reign for a life. 1
  • Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1

Points: 4