-
Notifications
You must be signed in to change notification settings - Fork 32
Governments
Tuomo Untinen edited this page May 17, 2024
·
10 revisions
Governments are rewrite for 0.26.0 release. They should be more balanced and at least have equal amount trait points. Now each space race can pick any government.
- Ruler selection: Elected ruler, a bit more aggressive
- Base fleet capacity: 3
- Leader capacity: 10
- Leader cost: 10
- Reign length: 20 star years
- Diplomatic bonus: 1
- Trade bonus: 1
- Production bonus: 1
- Credit rush
Traits:
- Political - +1 for diplomacy 1
- Mercantile - Trading creates extra credit 1
- Industrial - Extra production when planet has 4 or more population. 1
- High leader pool size - Optimal amount leaders is 10. 1
- Reign period short - Ruler is in reign 20 star years. -1
- Credit rush - Rush projects with credit. 1
Points: 4
- Ruler selection: CEO as a ruler
- Base fleet capacity: 3
- Leader capacity: 12
- Leader cost: 12
- Reign length: 40 star years
- Trade bonus: 2
- War resistance: -1
- Mining bonus: 1
- Production bonus: 1
- Credit rush
Traits:
- Business oriented - Trading creates two extra credits 2
- Industrial - Extra production when planet has 4 or more population. 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
- Very high leader pool size - Optimal amount leaders is 12. 2
- High leader hiring cost - Leader hiring cost 12 credits -1
- Credit rush - Rush projects with credit. 1
- Weakness for war - War causes unhappiness much faster. -2
Points: 4
- Ruler selection: Elected ruler, peaceful
- Base fleet capacity: 2
- Leader capacity: 10
- Leader cost: 8
- Reign length: 20 star years
- Low corruption
- Generic happiness: 1
- Diplomatic bonus: 1
- Trade bonus: 1
- War resistance: -1
- Production bonus: 1
- Credit rush
Traits:
- Happy population - Population are generally happy with government. 1
- Low fleet capacity - Fleet capacity 2 -1
- Weakness for war - War causes unhappiness much faster. -2
- Political - +1 for diplomacy 1
- Mercantile - Trading creates extra credit 1
- Industrial - Extra production when planet has 4 or more population. 1
- High leader pool size - Optimal amount leaders is 10. 1
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Reign period short - Ruler is in reign 20 star years. -1
- Low corruption - Leaders get corruption less likely. 1
- Credit rush - Rush projects with credit. 1
Points: 4
- Ruler selection: Logical, but aggressive ruler
- Base fleet capacity: 3
- Leader capacity: 6
- Leader cost: 8
- Reign length: 60 star years
- No effects on happiness nor war fatigue
- Production bonus: 1
Traits:
- Low leader pool size - Optimal amount leaders is 6. -1
- Single mind - No effects from happiness. 3
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Reign period long - Ruler is in reign 60 star years. 0
- Industrial - Extra production when planet has 4 or more population. 1
Points: 4
- Ruler selection: Hegemonia ruler
- Base fleet capacity: 1
- Leader capacity: 10
- Leader cost: 12
- Reign length: 40 star years
- Low corruption
- Generic happiness: 2
- Diplomatic bonus: 2
- Trade bonus: 1
- War resistance: -1
- Food bonus: 1
- Culture bonus: 1
Traits:
- Weakness for war - War causes unhappiness much faster. -2
- Very low fleet capacity - Fleet capacity 1 -2
- Extra happy population - Population are generally really happy with government. 2
- Diplomatic - +2 diplomacy 2
- Mercantile - Trading creates extra credit 1
- Culture oriented - Extra culture point when planet has 4 or more population. 1
- Agricultural oriented - Extra food production when planet has 4 or more population. 1
- High leader pool size - Optimal amount leaders is 10. 1
- High leader hiring cost - Leader hiring cost 12 credits -1
- Low corruption - Leaders get corruption less likely. 1
Points: 4
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 8
- Leader cost: 10
- Reign length: life time
- Rulers have heirs
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Food bonus: 1
- War happiness
- Population rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- Tolerant for war - Single war does not cause unhappiness. 1
- Agricultural oriented - Extra food production when planet has 4 or more population. 1
- War happy - One extra happiness if realm is in war. 2
- Increased chance for heir being born - There is extra chance for heir being born. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Population rush - Rush projects with population. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
- Ruler selection: Elected ruler, a bit more aggressive
- Base fleet capacity: 3
- Leader capacity: 10
- Leader cost: 10
- Reign length: 20 star years
- Generic happiness: 1
- Diplomatic bonus: 1
- Trade bonus: 1
- Credit rush
Traits:
- Happy population - Population are generally happy with government. 1
- Political - +1 for diplomacy 1
- Mercantile - Trading creates extra credit 1
- High leader pool size - Optimal amount leaders is 10. 1
- Reign period short - Ruler is in reign 20 star years. -1
- Credit rush - Rush projects with credit. 1
Points: 4
- Ruler selection: Strong ruler
- Base fleet capacity: 4
- Leader capacity: 8
- Leader cost: 8
- Reign length: life time
- Xenophobic
- Possibility to internal power struggle
- No effects on happiness nor war fatigue
- Research bonus: 1
Traits:
- High fleet capacity - Fleet capacity 4 1
- Rude - -1 for diplomacy -1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Single mind - No effects from happiness. 3
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Research oriented - Extra research point when planet has 4 or more population. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
- Ruler selection: Elected ruler, peaceful
- Base fleet capacity: 2
- Leader capacity: 8
- Leader cost: 6
- Reign length: 20 star years
- Diplomatic bonus: 1
- Trade bonus: 1
- War resistance: -1
- Production bonus: 1
- Research bonus: 2
- Credit rush
Traits:
- Low fleet capacity - Fleet capacity 2 -1
- Weakness for war - War causes unhappiness much faster. -2
- Political - +1 for diplomacy 1
- Technology focused - Two extra research points when planet has 4 or more population. 2
- Industrial - Extra production when planet has 4 or more population. 1
- Reign period short - Ruler is in reign 20 star years. -1
- Credit rush - Rush projects with credit. 1
- Mercantile - Trading creates extra credit 1
- Very low leader hiring cost - Leader hiring cost 6 credits 2
Points: 4
- Ruler selection: CEO as a ruler
- Base fleet capacity: 3
- Leader capacity: 12
- Leader cost: 10
- Reign length: 40 star years
- Trade bonus: 2
- War resistance: -1
- Credit bonus: 1
- Credit rush
Traits:
- Business oriented - Trading creates two extra credits 2
- Tax oriented - Extra credit when planet has 4 or more population. 1
- Very high leader pool size - Optimal amount leaders is 12. 2
- Credit rush - Rush projects with credit. 1
- Weakness for war - War causes unhappiness much faster. -2
Points: 4
- Ruler selection: Heir to throne
- Base fleet capacity: 3
- Leader capacity: 8
- Leader cost: 10
- Reign length: life time
- Rulers have heirs
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- Happiness from governor: 1
- War resistance: 2
- Credit bonus: 1
- Credit rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- Endure war - Two wars does not cause unhappiness. 2
- Tax oriented - Extra credit when planet has 4 or more population. 1
- Credit rush - Rush projects with credit. 1
- Increased chance for heir being born - There is extra chance for heir being born. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
- Governor happiness - Governor on planet automatically gives extra happiness. 1
Points: 4
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 6
- Leader cost: 12
- Reign length: life time
- Possibility to internal power struggle
- High corruption
- Armed freighters
- Trade bonus: 2
- War resistance: 1
- War happiness
- Credit rush
Traits:
- Tolerant for war - Single war does not cause unhappiness. 1
- Armed freighter - Single weapon is allowed in freighter. Other realm still consideres them as unarmed. 2
- Business oriented - Trading creates two extra credits 2
- Rude - -1 for diplomacy -1
- War happy - One extra happiness if realm is in war. 2
- Credit rush - Rush projects with credit. 1
- Low leader pool size - Optimal amount leaders is 6. -1
- High leader hiring cost - Leader hiring cost 12 credits -1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Reign period life time - Ruler is in reign for a life. 1
- High corruption - Leaders get corruption much more likely. -1
Points: 4
- Ruler selection: Logical, but aggressive ruler
- Base fleet capacity: 4
- Leader capacity: 6
- Leader cost: 8
- Reign length: 40 star years
- War resistance: 1
- Mining bonus: 1
- Research bonus: 1
Traits:
- Tolerant for war - Single war does not cause unhappiness. 1
- High fleet capacity - Fleet capacity 4 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
- Research oriented - Extra research point when planet has 4 or more population. 1
- Low leader pool size - Optimal amount leaders is 6. -1
- Low leader hiring cost - Leader hiring cost 8 credits 1
Points: 4
- Ruler selection: Hegemonia ruler
- Base fleet capacity: 4
- Leader capacity: 8
- Leader cost: 8
- Reign length: life time
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Research bonus: 1
- Food bonus: 1
- Population rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- High fleet capacity - Fleet capacity 4 1
- Tolerant for war - Single war does not cause unhappiness. 1
- Research oriented - Extra research point when planet has 4 or more population. 1
- Agricultural oriented - Extra food production when planet has 4 or more population. 1
- Population rush - Rush projects with population. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
- Ruler selection: Heir to throne
- Base fleet capacity: 4
- Leader capacity: 8
- Leader cost: 10
- Reign length: life time
- Rulers have heirs
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Production bonus: 1
- Culture bonus: 1
- Population rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- High fleet capacity - Fleet capacity 4 1
- Tolerant for war - Single war does not cause unhappiness. 1
- Industrial - Extra production when planet has 4 or more population. 1
- Culture oriented - Extra culture point when planet has 4 or more population. 1
- Increased chance for heir being born - There is extra chance for heir being born. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Population rush - Rush projects with population. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 8
- Leader cost: 10
- Reign length: 40 star years
- Possibility to internal power struggle
- High corruption
- Armed freighters
- Generic happiness: -1
- War resistance: 1
- Mining bonus: 1
- Production bonus: 1
- War happiness
- Population rush
Traits:
- Tolerant for war - Single war does not cause unhappiness. 1
- Unhappy population - Population are generally unhappy with government. -1
- Industrial - Extra production when planet has 4 or more population. 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
- Rude - -1 for diplomacy -1
- War happy - One extra happiness if realm is in war. 2
- Population rush - Rush projects with population. 1
- Armed freighter - Single weapon is allowed in freighter. Other realm still consideres them as unarmed. 2
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- High corruption - Leaders get corruption much more likely. -1
Points: 4
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 8
- Leader cost: 10
- Reign length: life time
- Rulers have heirs
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Mining bonus: 1
- Food bonus: 1
- War happiness
- Population rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- Tolerant for war - Single war does not cause unhappiness. 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
- Agricultural oriented - Extra food production when planet has 4 or more population. 1
- War happy - One extra happiness if realm is in war. 2
- Rude - -1 for diplomacy -1
- Increased chance for heir being born - There is extra chance for heir being born. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Population rush - Rush projects with population. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
- Ruler selection: Heir to throne
- Base fleet capacity: 4
- Leader capacity: 8
- Leader cost: 10
- Reign length: life time
- Rulers have heirs
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Credit bonus: 1
- Population rush
- Credit rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- High fleet capacity - Fleet capacity 4 1
- Tolerant for war - Single war does not cause unhappiness. 1
- Tax oriented - Extra credit when planet has 4 or more population. 1
- Increased chance for heir being born - There is extra chance for heir being born. 1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Population rush - Rush projects with population. 1
- Credit rush - Rush projects with credit. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 6
- Leader cost: 8
- Reign length: life time
- Xenophobic
- Possibility to internal power struggle
- No effects on happiness nor war fatigue
- Mining bonus: 1
- Food bonus: 1
Traits:
- Low leader pool size - Optimal amount leaders is 6. -1
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Single mind - No effects from happiness. 3
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
- Agricultural oriented - Extra food production when planet has 4 or more population. 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
Points: 4
- Ruler selection: Strong ruler
- Base fleet capacity: 3
- Leader capacity: 6
- Leader cost: 8
- Reign length: 60 star years
- Armed freighters
- No effects on happiness nor war fatigue
Traits:
- Single mind - No effects from happiness. 3
- Rude - -1 for diplomacy -1
- Armed freighter - Single weapon is allowed in freighter. Other realm still consideres them as unarmed. 2
- Low leader pool size - Optimal amount leaders is 6. -1
- Low leader hiring cost - Leader hiring cost 8 credits 1
- Reign period long - Ruler is in reign 60 star years. 0
Points: 4
- Ruler selection: Elected ruler, peaceful
- Base fleet capacity: 2
- Leader capacity: 10
- Leader cost: 6
- Reign length: 20 star years
- Generic happiness: 1
- Diplomatic bonus: 1
- Trade bonus: 1
- War resistance: -1
- Mining bonus: 1
- Credit rush
Traits:
- Happy population - Population are generally happy with government. 1
- Low fleet capacity - Fleet capacity 2 -1
- Weakness for war - War causes unhappiness much faster. -2
- Political - +1 for diplomacy 1
- Mercantile - Trading creates extra credit 1
- Mining oriented - Extra metal when planet has 4 or more population. 1
- High leader pool size - Optimal amount leaders is 10. 1
- Very low leader hiring cost - Leader hiring cost 6 credits 2
- Reign period short - Ruler is in reign 20 star years. -1
- Credit rush - Rush projects with credit. 1
Points: 4
- Ruler selection: Strong ruler
- Base fleet capacity: 4
- Leader capacity: 8
- Leader cost: 6
- Reign length: life time
- Xenophobic
- Possibility to internal power struggle
- Generic happiness: -1
- War resistance: 1
- Production bonus: 1
- Population rush
Traits:
- Unhappy population - Population are generally unhappy with government. -1
- High fleet capacity - Fleet capacity 4 1
- Tolerant for war - Single war does not cause unhappiness. 1
- Industrial - Extra production when planet has 4 or more population. 1
- Very low leader hiring cost - Leader hiring cost 6 credits 2
- Ruler assasination possible - Power hunger leaders can assinate ruler. -1
- Population rush - Rush projects with population. 1
- Reign period life time - Ruler is in reign for a life. 1
- Xeno phobic - Deny hiring leaders from other realms. No other space race can be the ruler. -1
Points: 4